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Item: |
Image: | Count: |
Points: |
Redemption Skull - It deletes any skull status and clean your frags. This item will be removed from server in 24/03/2025. |
|
1x |
1200 |
Tibia Coins - They are needed to shop products in rookgaardtales.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
|
1x |
1 |
Tibia Coins - They are needed to shop products in rookgaardtales.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
|
5x |
5 |
Tibia Coins - They are needed to shop products in rookgaardtales.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
|
10x |
10 |
Tibia Coins - They are needed to shop products in rookgaardtales.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
|
25x |
25 |
Tibia Coins - They are needed to shop products in rookgaardtales.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
|
50x |
50 |
Tibia Coins - They are needed to shop products in rookgaardtales.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
|
75x |
75 |
Tibia Coins - They are needed to shop products in rookgaardtales.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
|
100x |
100 |
1000000 gold coins. |
|
100x |
10 |
Change Gender Rune. Enables you to use !changegender command once. Type !changegender to switch gender. |
|
1x |
25 |
Rename Scroll. Enables you to use !rename command once. Type !rename CurrentName, NewName to change your name. You may also use !rename gen to generate a random suggested name. |
|
1x |
25 |
Scroll of Wisdom (%50 Xp). The knowledge within this scroll will boost your experience for one hour. Use it whenever you need to. |
|
10x |
30 |
Scroll of Wisdom (%50 Xp). The knowledge within this scroll will boost your experience for one hour. Use it whenever you need to. |
|
5x |
15 |
Scroll of Wisdom (%50 Xp). The knowledge within this scroll will boost your experience for one hour. Use it whenever you need to. |
|
1x |
3 |
Scroll of Experience Ascencion (%100 Xp). It is inscribed with faintly glowing ink and sealed with the letter F. The knowledge within this scroll will boost your experience for twenty four hours. |
|
1x |
25 |
Scroll of Skill Ascencion (+3 Skills). It is inscribed with faintly glowing ink and sealed with the letter F. The knowledge within this scroll will boost your skills for twenty four hours. |
|
1x |
5 |
Common Present Box. Use it to get a common surprise present. |
|
1x |
1 |
Rare Present Box. Use it to get a rare surprise present. |
|
1x |
50 |
Special Present Box. Use it to get an extremely rare special surprise present. |
|
1x |
200 |
Small Health Potion. It heals 60 to 90 hitpoints. |
|
100x |
1 |
Antidote Potion. It cures poisoned targets. |
|
100x |
1 |
Health Potion. It heals 125 to 175 hitpoints. |
|
100x |
1 |
Mana Potion. It regenerates 75 to 125 manapoints. |
|
100x |
1 |
Strong Health Potion. It heals 250 to 350 hitpoints. This potion can only be consumed by knights and paladins of level 50 or higher. |
|
100x |
1 |
Strong Mana Potion. It regenerates 115 to 185 manapoints. This potion can only be consumed by players of level 50 or higher. |
|
100x |
1 |
Great Health Potion. It heals 425 to 575 hitpoints. This potion can only be consumed by knights of level 80 or higher. |
|
100x |
1 |
Great Mana Potion. It regenerates 150 to 200 manapoints. This potion can only be consumed by sorcerers, druids and paladins of level 80 or higher. |
|
100x |
1 |
Great Spirit Potion. Heals around 300 hp and 150 manapoints simultaneously. This potion can only be consumed by paladins of level 80 or higher. |
|
100x |
1 |
Ultimate Health Potion. It heals 650 to 850 hitpoints. This potion can only be consumed by knights of level 130 or higher. |
|
100x |
1 |
Ultimate Mana Potion. It regenerates 425 to 575 manapoints. This potion can only be consumed by sorcerers and druids of level 130 or higher. |
|
100x |
1 |
Ultimate Spirit Potion. Heals around 420 hp and 250 mana points simultaneously. This potion can only be consumed by paladins of level 130 or higher. |
|
100x |
1 |
Supreme Health Potion. It heals 875 to 1125 hitpoints. This potion can only be consumed by knights of level 200 or higher. |
|
100x |
1 |
Disintegrate Rune. Destroys movable objects. It can only be used by knights, paladins, sorcerers, druids with level 21 and magic level 4 or higher. |
|
100x |
1 |
Antidote Rune. It cures poisoned targets. It can only be used by knights, paladins, sorcerers, druids with level 15 or higher. |
|
100x |
1 |
Fireball Rune. Shoots a fire attack. It can only be used by knights, paladins, sorcerers, druids with level 27 and magic level 4 or higher. |
|
100x |
1 |
Icicle Rune. Shoots an ice attack. It can only be used by knights, paladins, sorcerers, druids with level 28 and magic level 4 or higher. |
|
100x |
1 |
Stone Shower Rune. Shoots an earth area attack. It can only be used by knights, paladins, sorcerers, druids with level 28 and magic level 4 or higher. |
|
100x |
1 |
Thunderstorm Rune. Shoots an energy area attack. It can only be used by knights, paladins, sorcerers, druids with level 28 and magic level 4 or higher. |
|
100x |
1 |
Avalanche Rune. Shoots an ice area attack. It can only be used by knights, paladins, sorcerers, druids with level 30 and magic level 4 or higher. |
|
100x |
1 |
Great Fireball Rune. Shoots a fire area attack. It can only be used by knights, paladins, sorcerers, druids with level 30 and magic level 4 or higher. |
|
100x |
1 |
Intense Healing Rune. Heals target. It can only be used by knights, paladins, sorcerers, druids with level 15 and magic level 1 or higher. |
|
100x |
1 |
Magic Wall Rune. Creates a magic wall. It can only be used by knights, paladins, sorcerers, druids with level 32 and magic level 9 or higher. |
|
100x |
1 |
Sudden Death Rune. Shoots a powerful death damage attack. It can only be used by knights, paladins, sorcerers, druids with level 45 and magic level 15 or higher. |
|
100x |
1 |
Wild Growth Rune. Cast a tree which blocks the way. It can only be used by druids with level 27 and magic level 8 or higher. |
|
100x |
1 |
Ultimate Healing Rune. Heals the target a large amount of HP. It can only be used by knights, paladins, sorcerers, druids with level 24 and magic level 4 or higher. |
|
100x |
1 |
Paralyse Rune. Paralyses target. It can only be used by druids with level 54 and magic level 18 or higher. |
|
100x |
1 |
Small Stone (Atk:5). |
|
100x |
1 |
Arrow (Atk:25). |
|
100x |
1 |
Burst Arrow (Atk:27). |
|
100x |
1 |
Sniper Arrow (Atk:28). It can only be wielded properly by players of level 20 or higher. |
|
100x |
1 |
Tarsal Arrow (Atk:33). It can only be wielded properly by players of level 30 or higher. |
|
100x |
1 |
Crystalline Arrow (Atk:65). It can only be wielded properly by players of level 90 or higher. |
|
100x |
1 |
Holy Arrow (Atk:65). It can only be wielded properly by players of level 150 or higher. |
|
100x |
1 |
Bolt (Atk:30). |
|
100x |
1 |
Piercing Bolt (Atk:33). It can only be wielded properly by players of level 30 or higher. |
|
100x |
1 |
Power Bolt (Atk:40). It can only be wielded properly by players of level 55 or higher. |
|
100x |
1 |
Drill Bolt (Atk:56). It can only be wielded properly by players of level 70 or higher. |
|
100x |
1 |
Prismatic Bolt (Atk:66). It can only be wielded properly by players of level 90 or higher. |
|
100x |
1 |
Infernal Bolt (Atk:65). It can only be wielded properly by players of level 150 or higher. |
|
100x |
1 |
Throwing Knife (Atk:25). |
|
100x |
1 |
Throwing Star (Atk:30). |
|
100x |
1 |
Assassin Star (Atk:65). It can only be wielded properly by players of level 80 or higher. |
|
100x |
1 |
Sopa de Macaco 'Uma Delicia'. Full Stamina Regeneration. |
|
1x |
3 |
Carnita Asada 'Se va a hacer? O no se va a hacer?'. Makes you full for one hour. |
|
1x |
1 |
Rotworm Stew. It will heal you completely. |
|
1x |
1 |
Hydra Tongue Salad. It will cure you of all negative conditions. |
|
1x |
1 |
Roasted Dragon Wings. It will boost your shielding skill by 10 for one hour. |
|
1x |
1 |
Tropical Fried Terror Bird. It will boost your Magic Level by 5 for one hour. |
|
1x |
1 |
Banana Chocolate Shake. Its actual status changes are currently unknown, if it has any at all. |
|
1x |
1 |
Veggie Casserole. It will boost your Melee skills by 10 for one hour. |
|
1x |
1 |
Filled Jalapeño Peppers. It will boost your speed by 100 levels for one hour. |
|
1x |
1 |
Blessed Steak. It will refill your mana completely. |
|
1x |
1 |
Carrot Cake. It will boost your Distance Fighting skill by 10 for one hour. |
|
1x |
1 |
Northern Fishburger. It will boost your fishing skill by 50 for one hour. |
|
1x |
1 |
Coconut Shrimp Bake. It will boost your underwater speed by 300 speed levels for 24 hours. |
|
1x |
1 |
Pot of Blackjack. It heals 5000 hp instantly. |
|
1x |
1 |
Demonic Candyball. It has six random effects. |
|
3x |
3 |
Sweet Mangonaise Elixir. Drinking this elixir will create 10 copies of the ring you are wearing. |
|
1x |
3 |
Soulberry. Full Soul Points Regeneration |
|
1x |
3 |
Sopa de Macaco 'Uma Delicia'. Full Stamina Regeneration. |
|
5x |
15 |
Carnita Asada 'Se va a hacer? O no se va a hacer?'. Makes you full for one hour. |
|
5x |
5 |
Rotworm Stew. It will heal you completely. |
|
5x |
5 |
Hydra Tongue Salad. It will cure you of all negative conditions. |
|
5x |
5 |
Roasted Dragon Wings. It will boost your shielding skill by 10 for one hour. |
|
5x |
5 |
Tropical Fried Terror Bird. It will boost your Magic Level by 5 for one hour. |
|
5x |
5 |
Banana Chocolate Shake. Its actual status changes are currently unknown, if it has any at all. |
|
5x |
5 |
Veggie Casserole. It will boost your Melee skills by 10 for one hour. |
|
5x |
5 |
Filled Jalapeño Peppers. It will boost your speed by 100 levels for one hour. |
|
5x |
5 |
Blessed Steak. It will refill your mana completely. |
|
5x |
5 |
Carrot Cake. It will boost your Distance Fighting skill by 10 for one hour. |
|
5x |
5 |
Northern Fishburger. It will boost your fishing skill by 50 for one hour. |
|
5x |
5 |
Coconut Shrimp Bake. It will boost your underwater speed by 300 speed levels for 24 hours. |
|
5x |
5 |
Pot of Blackjack. It heals 5000 hp instantly. |
|
5x |
5 |
Demonic Candyball. It has six random effects. |
|
15x |
45 |
Sweet Mangonaise Elixir. Drinking this elixir will create 10 copies of the ring you are wearing. |
|
5x |
15 |
Soulberry. Full Soul Points Regeneration |
|
5x |
15 |
Life Apple. Forbidden fruit from Eden's garden. It restores all your health points insthead of dying, but it's consumed in use. It does not work if you are in PVP combat or have a skull mark. |
|
1x |
25 |
Amulet of loss. Prevents item loss caused by dying, but breaks upon dying. It does not has effect if you have a red or black skull mark. |
|
1x |
1 |
Health Potion Cask. Refills your empty potion flasks with health potion fluid as many times as you want. It weighs 250.00 oz. |
|
1x |
25 |
Strong Health Potion Cask. Refills your empty potion flasks with strong health potion fluid as many times as you want. It weighs 500.00 oz. |
|
1x |
50 |
Great Health Potion Cask. Refills your empty potion flasks with great health potion fluid as many times as you want. It weighs 750.00 oz. |
|
1x |
75 |
Ultimate Health Potion Cask. Refills your empty potion flasks with ultimate health potion fluid as many times as you want. It weighs 1000.00 oz. |
|
1x |
100 |
Supreme Health Potion Cask. Refills your empty potion flasks with supreme health potion fluid as many times as you want. It weighs 1250.00 oz. |
|
1x |
125 |
Mana Potion Cask. Refills your empty potion flasks with mana potion fluid as many times as you want. It weighs 250.00 oz. |
|
1x |
25 |
Strong Mana Potion Cask. Refills your empty potion flasks with strong mana potion fluid as many times as you want. It weighs 500.00 oz. |
|
1x |
50 |
Great Mana Potion Cask. Refills your empty potion flasks with great mana potion fluid as many times as you want. It weighs 750.00 oz. |
|
1x |
75 |
Ultimate Mana Potion Cask. Refills your empty potion flasks with ultimate mana potion fluid as many times as you want. It weighs 1000.00 oz. |
|
1x |
100 |
Great Spirit Potion Cask. Refills your empty potion flasks with great spirit potion fluid as many times as you want. It weighs 750.00 oz. |
|
1x |
75 |
Ultimate Spirit Potion Cask. Refills your empty potion flasks with ultimate spirit potion fluid as many times as you want. It weighs 750.00 oz. |
|
1x |
75 |
Board Trainer Package. (Melee, Distance). It lasts for one hour. |
|
1x |
1 |
Dummy Trainer Package. (Melee, Distance). It lasts for one hour. |
|
1x |
1 |
Dummy Trainer Package With Razors. (Melee, Distance and Shielding). It lasts for one hour. |
|
1x |
1 |
Tears of the Oracle. (Shielding and Magic). Summons a Holy Servant. It lasts for one hour. |
|
1x |
1 |
Great Gospel. (Melee, Distance, Shielding and Magic). Summons The Oracle. It lasts for one hour. |
|
1x |
3 |
Magic Powder. Raises your magic level by 1. You can only use 10 skill powders per character. Choose wisely. |
|
1x |
210 |
Club Powder. Raises your club fighting skills level by 1. You can only use 10 skill powders per character. Choose wisely. |
|
1x |
210 |
Sword Powder. Raises your sword fighting skills level by 1. You can only use 10 skill powders per character. Choose wisely. |
|
1x |
210 |
Axe Powder. Raises your axe fighting skills level by 1. You can only use 10 skill powders per character. Choose wisely. |
|
1x |
210 |
Distance Powder. Raises your distance fighting skills level by 1. You can only use 10 skill powders per character. Choose wisely. |
|
1x |
210 |
Shield Powder. Raises your shield fighting skills level by 1. You can only use 10 skill powders per character. Choose wisely. |
|
1x |
210 |
Green Backpack from Ab'dendriel (Vol:20). |
|
1x |
1 |
Yellow Backpack from Darashia (Vol:20). |
|
1x |
1 |
Red Backpack from Venore (Vol:20). |
|
1x |
1 |
Purple Backpack from Carlin (Vol:20). |
|
1x |
1 |
Blue Backpack from Edron (Vol:20). |
|
1x |
1 |
Grey Backpack from Kazordoon (Vol:20). |
|
1x |
1 |
Golden Backpack from Ankrahmun (Vol:20). |
|
1x |
1 |
Orange Backpack from Thais (Vol:20). |
|
1x |
1 |
Camouflage Backpack from Port Hope (Vol:20). |
|
1x |
3 |
Beach Backpack from Liberty Bay (Vol:20). |
|
1x |
3 |
Fur Backpack from Svargrond (Vol:20). |
|
1x |
3 |
Brocade Backpack from Yalahar (Vol:20). |
|
1x |
3 |
Expedition Backpack from Farmine (Vol:20). |
|
1x |
3 |
Pirate Backpack (Vol:20). |
|
1x |
6 |
Backpack of Holding (Vol:24). |
|
1x |
25 |
Jewelled Backpack (Vol:22). |
|
1x |
6 |
Demon Backpack (Vol:20). |
|
1x |
6 |
Moon Backpack (Vol:20). |
|
1x |
6 |
Crown Backpack (Vol:20). |
|
1x |
6 |
Dragon Backpack (Vol:20). |
|
1x |
6 |
Minotaur Backpack (Vol:20). |
|
1x |
6 |
Deepling Backpack (Vol:20). |
|
1x |
6 |
Buggy Backpack (Vol:20). |
|
1x |
25 |
Mushroom Backpack (Vol:20). |
|
1x |
6 |
Crystal Backpack (Vol:20). |
|
1x |
6 |
Pannier Backpack (Vol:20). |
|
1x |
6 |
Feedbag (Vol:20). |
|
1x |
25 |
Glooth Backpack (Vol:20). |
|
1x |
6 |
Wolf Backpack (Vol:20). |
|
1x |
25 |
Energetic Backpack (Vol:24). |
|
1x |
25 |
Pillow Backpack (Vol:24). |
|
1x |
25 |
Book Backpack (Vol:22). |
|
1x |
25 |
Winged Backpack (Vol:24). |
|
1x |
25 |
Ghost Backpack (Vol:26). |
|
1x |
25 |
Raccoon Backpack (Vol:20). |
|
1x |
25 |
Quiver (Vol:20). It can only be wielded properly by paladins and players without vocation. |
|
1x |
1 |
Blue Quiver (Vol:24). It can only be wielded properly by paladins. |
|
1x |
5 |
Jungle Quiver (Vol:28). It can only be wielded properly by paladins of level 150 or higher. |
|
1x |
75 |
Green Bag from Ab'dendriel (Vol:8). |
|
1x |
1 |
Yellow Bag from Darashia (Vol:8). |
|
1x |
1 |
Red Bag from Venore (Vol:8). |
|
1x |
1 |
Purple Bag from Carlin (Vol:8). |
|
1x |
1 |
Blue Bag from Edron (Vol:8). |
|
1x |
1 |
Grey Bag from Kazordoon (Vol:8). |
|
1x |
1 |
Goloden Bag from Ankrahmun (Vol:8). |
|
1x |
1 |
Orange Bag from Thais (Vol:8). |
|
1x |
1 |
Camouflage Bag from Port Hope (Vol:8). |
|
1x |
3 |
Beach Bag from Liberty Bay (Vol:8). |
|
1x |
3 |
Fur Bag from Svargrond (Vol:8). |
|
1x |
3 |
Brocade Bag from Yalahar (Vol:8). |
|
1x |
3 |
Expedition Bag from Farmine (Vol:8). |
|
1x |
3 |
Pirate Bag (Vol:8). |
|
1x |
6 |
Blossom Bag (Vol:24). |
|
1x |
25 |
Bottomless Bag (Vol:28). This strange bag can hold much more objects than a normal bag. |
|
1x |
50 |
Sneaky Stabber of Eliteness. Can be used as Rope, Shovel, Pick, Machete, Scythe, Sickle and Obsidian Knife but not as a melee weapon to destroy objects or use on creatures. |
|
1x |
25 |
Squeezing Gear of Girlpower. Can be used as Rope, Shovel, Pick, Machete, Hoe and Clippers, but not as a melee weapon to destroy objects or use on creatures. |
|
1x |
25 |
Whacking Driller of Fate. Can be used as Rope, Shovel, Pick, Machete, Crowbar, Saw and Lumberjack Axe but not as a melee weapon to destroy objects or use on creatures. |
|
1x |
25 |
Lock Pick. It can be used to force locked doors open. |
|
10x |
1 |
Master Key. It may open every door If the doors are meant to be opened. |
|
1x |
250 |
Obdidian Knife. Used to skin creatures. |
|
1x |
3 |
Lumberjack Axe. Used to cut down trees to obtain wood. |
|
1x |
3 |
Dwarven Pickaxe. A pick for mining that will never break. |
|
1x |
3 |
Mechanical Fishing Rod. Allows you to fish rare kind of fishes and other sea trash. |
|
1x |
3 |
Portable Hole. Creates an escape hole to the Temple. |
|
1x |
5 |
House Contract. Use it to teleport you back to your house. (Only works in protection zone) |
|
1x |
6 |
Alchemist's Oil. 'Use' the Alchemist's Oil to change either a stack of 100 gold pieces into 1 platinum coin, or a stack of 100 platinum coins into 1 crystal coin. It comes in handy when you need capacity and your bags are packed with gold. It will never break. |
|
1x |
50 |
Soul Contract. A contract in which Knightmare has sold his soul to whoever owns in exchange of their memories. |
|
1x |
25 |
Quetzal Flute. A flute used by aboriginal people to whorship Quezacotl. It has four hundred diferent sounds. |
|
1x |
50 |
Frost Charm. It is a relic from Svarground containing the power of Shiva. Very effective againts evil. |
|
1x |
25 |
Eternal Flames. Flames born to control the fury of Ifrit. |
|
1x |
25 |
Sacred Earth. This clay has been dug from sacred ground. A part of Titan lives within. |
|
1x |
25 |
Leviathan's Amulet. It holds the last breath of Leviathan. |
|
1x |
50 |
Fleshy Bone. Cerberus' favorite yummy treat. |
|
1x |
50 |
Angelwing Feather. It belonged once to Alexander's wings. |
|
1x |
50 |
Dragon Crystal. It bears a charming light on the inside. Allows you to control Bahamut. |
|
1x |
75 |
Devil Whistle. Summons an Innocent Devil to trade supplies with you in any place. |
|
1x |
75 |
Devil Bell. Upgrades your Innocent Devil into a Malicious Devil. Allows you to trade items for cheaper price at any place, you can also sell your loot. |
|
1x |
100 |
Horn of Sundering. Upgrades your Malicious Devil into a Haggler Devil. Allows you to trade items for cheaper price at any place, you can also sell your loot for higher price. |
|
1x |
500 |
Faerie Card. Summons Faerie Familiar. |
|
1x |
1 |
Ghost Card. Summons Ghost Familiar. |
|
1x |
1 |
Bat Card. Summons Bat Familiar. |
|
1x |
1 |
Devil Card. Summons Devil Familiar. |
|
1x |
1 |
Sword Card. Summons Sword Familiar. |
|
1x |
1 |
Strange Red Powder. It may have mysterious effects. |
|
1x |
2 |
Strange Blue Powder. It may have mysterious effects. |
|
1x |
25 |
Enchanted Pendulet. (Arm:2, distance fighting +3, protection physical +5%, energy +18%). It can only be wielded properly by paladins of level 180 or higher. |
|
1x |
75 |
Enchanted Sleep Shawl. (Arm:3, distance fighting +3, protection physical 7%, earth +24%). It can only be wielded properly by paladins of level 180 or higher. |
|
1x |
75 |
Enchanted Blister Ring (protection fire +6%) that is brand-new. It can only be wielded properly by players of level 220 or higher. |
|
1x |
75 |
Ring of souls (protection physical +2%, life drain +10%) that is brand-new. It can only be wielded properly by players of level 200 or higher. |
|
1x |
75 |
Bone Fiddle (protection life drain +5%). |
|
1x |
25 |
Moon Mirror (protection death +5%). |
|
1x |
25 |
Starlight Vial (protection mana drain +5%). |
|
1x |
25 |
Sun Catcher (protection fire +5%). |
|
1x |
25 |
Thunder Rune. An ancient rune born of Quezacotl's thunderstorm. It will never break. |
|
1x |
100 |
Frostbite Rune. An ancient rune made with the diamond dust of Shiva. It will never break. |
|
1x |
100 |
Firlefanz. It can be thrown as bow ammunition. It will never break. |
|
1x |
100 |
Rainbow Shield (Def:30). It can only be wielded properly by knights of level 100 or higher. |
|
1x |
100 |
Shield of Honour (Def:33). A mighty shield awarded by the gods of Tibia. It can only be wielded properly by players without vocation of level 100 or higher. |
|
1x |
100 |
Headache Pill. Known as the 'amnesia greens'. It cures schizophrenia for 20 hours and other mental conditions. |
|
1x |
3 |
Diana's Brain. A corrupted brain filled with hatred and anxiety. Use it to obtain all available the God Summons. |
|
1x |
500 |
Diana's Heart. A rotten heart in moral bankruptcy. Use it to max the level of all of your God Summons. |
|
1x |
500 |
Fisherman's Hat. (Fishing+ 100). It grants luck when fishing. |
|
1x |
90 |
Crest of the Deep Seas. (Arm:7, speed +5, protection ice +5%). Enables underwater exploration. It can only be wielded properly by players of level 80 or higher. |
|
1x |
50 |
Fishtail (Speed +300). It boost speed only while diving. |
|
1x |
50 |
Boots of Waterwalking. It can only be wielded properly by players of level 50 or higher. Allows you to walk in water. |
|
1x |
25 |
Firewalker Boots. It can only be wielded properly by players of level 75 or higher. Allows you to walk in lava. |
|
1x |
50 |
Godslayer (Atk:57 +50% Holy, Def:29+5 sword fighting +6, protection holy +9%, protection physical +7% powerful vampirism, powerful void). It can only be wielded properly by players of level 100 or higher. It is imbued with absolute virtue. Summons the Sword Familiar. |
|
1x |
1200 |
God's Gospel (Def:43 magic level +4, shielding +4, protection physical +10%). It can only be wielded properly by players of level 100 or higher. Gospel of the final days when all will be revealed. |
|
1x |
600 |
Necklace of God (fist fighting +8, club fighting +8, sword fighting +8, axe fighting +8, distance fighting +8, shielding +8, fishing +8, magic level +8, speed +10). It can only be wielded properly by players of level 100 or higher. Grants the highest boost to your skills. |
|
1x |
600 |
God's Ring (faster regeneration). It can only be wielded properly by players of level 100 or higher. It may save you from dying with It's regeneration power. |
|
1x |
600 |
Holy Handkerchief (Arm:3). It can only be wielded properly by players of level 100 or higher. It restores soul points once per day. |
|
1x |
600 |
Mask of Beyond (Arm:13, protection physical +5%). It can only be wielded properly by players of level 100 or higher. Enables underwater exploration. Strongest of all head gear. It restores the stamina once per week. |
|
1x |
600 |
God's Garb (Arm:21, fist fighting +4, club fighting +4, sword fighting +4, axe fighting +4, distance fighting +4, shielding +4, fishing +4, magic level +4, protection physical +15%, energy +15%, earth +15%, fire +15%, ice +15%). It can only be wielded properly by players of level 100 or higher. Strongest of all armor. |
|
1x |
600 |
God's Greaves (Arm:12, fist fighting +4, club fighting +4, sword fighting +4, axe fighting +4, distance fighting +4, shielding +4, fishing +4, magic level +4, life drain +15%, mana drain +15%, holy +15%, death +15%). It can only be wielded properly by players of level 100 or higher. Strongest of all greaves. |
|
1x |
600 |
God's Shoes (Arm:5, Speed +40). It can only be wielded properly by players of level 100 or higher. Enables walking in water and lava. It grants the highest speed boost. |
|
1x |
600 |
Sword Familiar (Atk:56 +50% Holy, Def:29+5 sword fighting +5, protection death +8%, powerful vampirism, powerful void). It can only be wielded properly by players of level 100 or higher. Sentient sword familiar. It is imbued with dark power. Summons the Sword Familiar. |
|
1x |
600 |
Sword Familiar (Atk:49 +50% Holy, Def:27+3 sword fighting +3). It can only be wielded properly by players of level 100 or higher. Sentient sword familiar. It's sharp blade is tempered. Summons the Sword Familiar. Suitable for any vocation. You can power up this special sword. |
|
1x |
175 |
Sword Familiar (Atk:48, Def:35+3, sword fighting +2). It can only be wielded properly by players of level 80 or higher. Sentient sword familiar. It's sharp blade is tempered. Summons the Sword Familiar. Suitable for any vocation. You can power up this special sword. |
|
1x |
125 |
Paco's Sword (Atk:18, Def:10+1, sword fighting +1). It can only be wielded properly by players of level 20 or higher. Mother's family heirloom. Its rusty blade is very notchy. Summons the Sword Familiar. Suitable for any vocation. You can power up this special sword. |
|
1x |
100 |
Paco's Bow (Range:7, Atk +4, Hit% +7, distance fighting +3). (two hands). It can only be wielded properly by players of level 90 or higher. The soul of Virgilia sleeps within this magical bow. Use it to conjure 100 arrows suitable for your level. |
|
1x |
100 |
Oak Spear (Atk:25). A spear made of demon oak wood. It will never break. |
|
1x |
100 |
Red Quiver (Vol: 40 distance +4). It has many secret slots for extra storage. It can only be wielded properly by paladins. |
|
1x |
100 |
Security Blanket (club, sword, axe and shielding +4). It helps againts pshycological insecurities. It can only be wielded properly by knights. |
|
1x |
100 |
Ancient Rune (magic level +4). This rune vibrates with ancient powers. It can only be wielded properly by sorcerers and druids. |
|
1x |
100 |
Jamay Hat (Arm:2, magic level +3). It can only be wielded properly by players of level 90 or higher. A memento from the old good times. You can 'Use' this magical hat every 6 hours to trigger a random raid in server. (Need to be stored in a house for cooldown) |
|
1x |
100 |
The Queen of the Hurt (powerful vampirism, powerful void, magic level +2). It can only be wielded properly by sorcerers and druids of level 90 or higher. It is the wand of the Dark World Queen. |
|
1x |
100 |
Soulcutter (Atk:53 + 80% Death, Def:32 +3, sword fighting +5). (one hand). It can only be wielded properly by knights of level 400 or higher. |
|
1x |
150 |
Soulshredder (Atk:57 + 80% Ice, Def:35, sword fighting +5). (two hands). It can only be wielded properly by knights of level 400 or higher. |
|
1x |
150 |
Soulbiter (Atk:53 + 80% Death, Def:32 +3, axe fighting +5). (one hand). It can only be wielded properly by knights of level 400 or higher. |
|
1x |
150 |
Souleater (Atk:57 + 80% Ice, Def:34, axe fighting +5). (two hands). It can only be wielded properly by knights of level 400 or higher. |
|
1x |
150 |
Soulcrusher (Atk:52 + 80% Ice, Def:33 +3, club fighting +5). (one hand). It can only be wielded properly by knights of level 400 or higher. |
|
1x |
150 |
Soulmaimer (Atk:57 + 80% Energy, Def:35, club fighting +5). (two hands). It can only be wielded properly by knights of level 400 or higher. |
|
1x |
150 |
Soulpiercer (Atk+9, Hit%+6, distance fighting +4, protection death +7%). (two hands). It can only be wielded properly by paladins of level 400 or higher. |
|
1x |
150 |
Soultainter (magic level +5, protection death +12%). (one hand). It can only be wielded properly by sorcerers of level 400 or higher. |
|
1x |
150 |
Soulhexer (magic level +5, protection ice +12%). (one hand). It can only be wielded properly by druids of level 400 or higher. |
|
1x |
150 |
Soulshanks (Arm:10, magic level +3, protection death +10%). It can only be wielded properly by sorcerers of level 400 or higher. |
|
1x |
150 |
Soulstrider (Arm:10, magic level +3, protection fire +10%). It can only be wielded properly by druids of level 400 or higher. |
|
1x |
150 |
Soulshell (Arm:18, distance fighting +4, protection physical +3%, fire +15%). It can only be wielded properly by paladins of level 400 or higher. |
|
1x |
150 |
Soulmantle (Arm:17, magic level +4, protection physical +4%). It can only be wielded properly by sorcerers of level 400 or higher. |
|
1x |
150 |
Soulshroud (Arm:17, magic level +4, protection death +10%). It can only be wielded properly by druids of level 400 or higher. |
|
1x |
150 |
Pair of Soulwalkers (Arm:4, sword fighting +1, club fighting +1, axe fighting +1, speed +15, protection physical +7%, fire +5%). It can only be wielded properly by knights of level 400 or higher. |
|
1x |
150 |
Pair of Soulstalkers (Arm:3, distance fighting +1, speed +20, protection physical +5%). It can only be wielded properly by paladins of level 400 or higher. |
|
1x |
150 |
Soulbastion (Def:42, protection physical +10%, death +10%). It can only be wielded properly by knights of level 400 or higher. |
|
1x |
150 |
Falcon Circlet (Arm:8, magic level +2, protection fire +9%). It can only be wielded properly by sorcerers and druids of level 300 or higher. |
|
1x |
100 |
Falcon Coif (Arm:10, distance fighting +2, shielding +2, protection physical +3%, fire +10%). It can only be wielded properly by knights and paladins of level 300 or higher. |
|
1x |
100 |
Falcon Rod (magic level +3, protection energy +8%). (one hand). It can only be wielded properly by druids of level 300 or higher. |
|
1x |
100 |
Falcon Wand (magic level +3, protection fire +8%). (one hand). It can only be wielded properly by sorcerers of level 300 or higher. |
|
1x |
100 |
Falcon Bow (Atk+7, Hit%+5, distance fighting +2, protection fire +5%). (two hands). It can only be wielded properly by paladins of level 300 or higher. |
|
1x |
100 |
Falcon Plate (Arm:18, shielding +4, protection physical +12%). It can only be wielded properly by knights of level 300 or higher. |
|
1x |
100 |
Falcon Greaves (Arm:10, distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3, protection physical +7%, ice +7%). It can only be wielded properly by knights and paladins of level 300 or higher. |
|
1x |
100 |
Falcon Shield (Def:39, protection physical +6%, fire +10%). It can only be wielded properly by knights and paladins of level 300 or higher. |
|
1x |
100 |
Falcon Longsword (Atk:56, Def:34, sword fighting +4, protection earth +10%). (two hands). It can only be wielded properly by knights of level 300 or higher. |
|
1x |
100 |
Falcon Battleaxe (Atk:57 + 50% Energy, Def:33, axe fighting +4, protection energy +12%). (two hands). It can only be wielded properly by knights of level 300 or higher. |
|
1x |
100 |
Falcon Mace (Atk:52 + 50% Energy, Def:33 +3, club fighting +3, protection energy +7%). (one hand). It can only be wielded properly by knights of level 300 or higher. |
|
1x |
100 |
Lion Hammer (Atk:53 + 50% Earth, Def:31 +2, club fighting +3). (one hand). It can only be wielded properly by knights of level 270 or higher. |
|
1x |
90 |
Lion Axe (Atk:53 + 50% Earth, Def:31 +2, axe fighting +3). (one hand). It can only be wielded properly by knights of level 270 or higher. |
|
1x |
90 |
Lion Amulet (Arm:3, protection physical +3%, ice +7%). It can only be wielded properly by players of level 230 or higher. he heraldic animal of the Order of the Lion is emblazoned on this imposing amulet. It is worn with pride by true knights of the lion. |
|
1x |
90 |
Lion Plate (Arm:17, sword fighting +3, club fighting +3, axe fighting +3, protection physical +6%). It can only be wielded properly by knights of level 230 or higher. |
|
1x |
90 |
Lion Spangenhelm (Arm:7, distance fighting +2, protection physical +3%, earth +5%). It can only be wielded properly by paladins of level 230 or higher. |
|
1x |
90 |
Lion Longsword (Atk:53 + 50% Earth, Def:31 +2, sword fighting +3). (one hand). It can only be wielded properly by knights of level 270 or higher. |
|
1x |
90 |
Lion Shield (Def:39, protection physical +7%, earth +10%). It can only be wielded properly by knights of level 250 or higher. |
|
1x |
90 |
Lion Spellbook (Def:20, magic level +4, protection physical +3%, ice +7%). It can only be wielded properly by sorcerers and druids of level 220 or higher. |
|
1x |
90 |
Lion Wand (magic level +2). (one hand). It can only be wielded properly by sorcerers of level 220 or higher. |
|
1x |
90 |
Lion Rod (magic level +2). (one hand). It can only be wielded properly by druids of level 270 or higher. |
|
1x |
90 |
Lion Longbow (Atk+6, Hit%+6, distance fighting +2, protection ice +5%). (two hands). It can only be wielded properly by paladins of level 270 or higher. |
|
1x |
90 |
Cobra Crossbow (Atk+7, Hit%+6, distance fighting +2). (two hands). It can only be wielded properly by paladins of level 220 or higher. |
|
1x |
90 |
Cobra Boots (Arm:3, speed +10, protection physical +6%). It can only be wielded properly by knights of level 220 or higher. |
|
1x |
90 |
Cobra Club (Atk:53 + 50% Fire, Def:29 +2, club fighting +2). (one hand). It can only be wielded properly by knights of level 220 or higher. |
|
1x |
90 |
Cobra Axe (Atk:53 + 50% Ice, Def:29 +2, axe fighting +2). (one hand). It can only be wielded properly by knights of level 220 or higher. |
|
1x |
90 |
Cobra Hood (Arm:9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%). It can only be wielded properly by knights of level 270 or higher. |
|
1x |
90 |
Cobra Sword (Atk:52, Def:31 +2, sword fighting +3). (one hand). It can only be wielded properly by knights of level 220 or higher. |
|
1x |
90 |
Cobra Wand (magic level +2%). (one hand). It can only be wielded properly by sorcerers of level 270 or higher. |
|
1x |
90 |
Cobra Rod (magic level +2). (one hand). It can only be wielded properly by druids of level 220 or higher. |
|
1x |
90 |
Amulet of Theurgy (Arm:2, magic level +3, protection physical +3%, earth +14%) that is brand-new. It can only be wielded properly by sorcerers and druids of level 220 or higher. |
|
1x |
90 |
Phantasmal Axe (Atk:5 physical + 49 fire, Def:32, axe fighting +2). It can only be wielded properly by knights of level 180 or higher. |
|
1x |
75 |
Soulful Legs (Arm:8, magic level +1, protection holy +8%). It can only be wielded properly by sorcerers and druids of level 180 or higher. |
|
1x |
75 |
Pair of Nightmare Boots (Arm:2, magic level +1, protection energy +6%). It can only be wielded properly by sorcerers and druids of level 140 or higher. |
|
1x |
75 |
Gnome Helmet (Arm:7, magic level +2, protection energy +8%, physical +3%, ice -2%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
|
1x |
90 |
Gnome Armor (Arm:17, distance fighting +3, protection energy +8%, physical +4%, ice -2%). It can only be wielded properly by paladins of level 200 or higher. |
|
1x |
90 |
Gnome Legs (Arm:9, magic level +2, protection energy +7%, ice -2%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
|
1x |
90 |
Gnome Shield (Def:38, shielding +2, protection energy +8%, physical +6%, ice -2%). It can only be wielded properly by knights and paladins of level 200 or higher. |
|
1x |
90 |
Gnome Sword (Atk:52 + 50% Energy, Def:29 +3, sword fighting +2, protection energy +6%). It can only be wielded properly by knights of level 250 or higher. |
|
1x |
90 |
Bow of Cataclysm (Atk+6, Hit%+4, distance fighting +2, protection death +4%). It can only be wielded properly by paladins of level 250 or higher. |
|
1x |
90 |
Galea Mortis (Arm:7, magic level +2, protection death +6%, holy -3%). It can only be wielded properly by sorcerers of level 220 or higher. |
|
1x |
90 |
Toga Mortis (Arm:16, magic level +4, protection death +6%). It can only be wielded properly by sorcerers of level 220 or higher. |
|
1x |
90 |
Winged Boots (Arm:2, speed +15, distance fighting +1, protection earth +7%). It can only be wielded properly by paladins of level 220 or higher. |
|
1x |
90 |
Terra Helmet (Arm:9, sword fighting +2, club fighting +2, axe fighting +2, protection physical +5%, earth +5%). It can only be wielded properly by knights of level 230 or higher. |
|
1x |
90 |
Living Vine Bow (Atk+5, Hit%+5, distance fighting +1, protection earth +4%). It can only be wielded properly by paladins of level 220 or higher. |
|
1x |
90 |
Living Armor (Arm:13, magic level +2, protection earth +12%, fire -5%). It can only be wielded properly by sorcerers and druids of level 180 or higher. |
|
1x |
90 |
Blade of Destruction (Atk:50, Def:33). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Slayer of Destruction (Atk:52, Def:30). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Chopper of Destruction (Atk:52, Def:30). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Mace of Destruction (Atk:50, Def:32). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Hammer of Destruction (Atk:53, Def:29). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Bow of Destruction (Atk+5, Hit%+5). It can only be wielded properly by paladins of level 200 or higher. |
|
1x |
90 |
Crossbow of Destruction (Atk+6, Hit%+5). It can only be wielded properly by paladins of level 200 or higher. |
|
1x |
90 |
Wand of Destruction (magic level +1). It can only be wielded properly by sorcerers of level 200 or higher. |
|
1x |
90 |
Rod of Destruction (magic level +1). It can only be wielded properly by druids of level 200 or higher. |
|
1x |
90 |
Fireheart Cuirass (Arm:18, sword fighting +4, protection fire +8%, ice -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Fireheart Hauberk (Arm:18, axe fighting +4, protection fire +8%, ice -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Fireheart Platemail (Arm:18, club fighting +4, protection fire +8%, ice -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Earthheart Cuirass (Arm:18, sword fighting +4, protection earth +8%, fire -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Earthheart Hauberk (Arm:18, axe fighting +4, protection earth +8%, fire -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Earthheart Platemail (Arm:18, club fighting +4, protection earth +8%, fire -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Thunderheart Cuirass (Arm:18, sword fighting +4, protection energy +8%, earth -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Thunderheart Hauberk (Arm:18, axe fighting +4, protection energy +8%, earth -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Thunderheart Platemail (Arm:18, club fighting +4, protection energy +8%, earth -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Frostheart Cuirass (Arm:18, sword fighting +4, protection ice +8%, energy -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Frostheart Hauberk (Arm:18, axe fighting +4, protection ice +8%, energy -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Frostheart Platemail (Arm:18, club fighting +4, protection ice +8%, energy -8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Firesoul Tabard (Arm:18, distance fighting +4, protection fire +8%, ice -8%). It can only be wielded properly by paladins of level 200 or higher. |
|
1x |
90 |
Earthsoul Tabard (Arm:18, distance fighting +4, protection earth +8%, fire -8%). It can only be wielded properly by paladins of level 200 or higher. |
|
1x |
90 |
Thundersoul Tabard (Arm:18, distance fighting +4, protection energy +8%, earth -8%). It can only be wielded properly by paladins of level 200 or higher. |
|
1x |
90 |
Frostsoul Tabard (Arm:18, distance fighting +4, protection ice +8%, energy -8%). It can only be wielded properly by paladins of level 200 or higher. |
|
1x |
90 |
Firemind Raiment (Arm:15, magic level +4, protection fire +8%, ice -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
|
1x |
90 |
Earthmind Raiment (Arm:15, magic level +4, protection earth +8%, fire -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
|
1x |
90 |
Thundermind Raiment (Arm:15, magic level +4, protection energy +8%, earth -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
|
1x |
90 |
Frostmind Raiment (Arm:15, magic level +4, protection ice +8%, energy -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
|
1x |
90 |
Frozen Plate (Arm:13, protection ice +7%, energy -7%). It can only be wielded properly by paladins of level 75 or higher. |
|
1x |
50 |
Molten Plate (Arm:13, protection fire +7%, ice -7%). It can only be wielded properly by paladins of level 75 or higher. |
|
1x |
50 |
Divine Plate (Arm:13, protection death +10%, holy -10%). It can only be wielded properly by paladins of level 75 or higher. |
|
1x |
50 |
Holy Sword (Atk:51 + 50% holy, Def:31). It can only be wielded properly by players of level 150 or higher. |
|
1x |
75 |
Holy Axe (Atk:52 + 50% holy, Def:31). It can only be wielded properly by players of level 150 or higher. |
|
1x |
75 |
Holy Rod (Atk:52 + 50% holy, Def:31). It can only be wielded properly by players of level 150 or higher. |
|
1x |
75 |
Eternal Breath. It can only be wielded properly by sorcerers and druids of level 150 or higher. |
|
1x |
75 |
The End. It can only be wielded properly by sorcerers and druids of level 150 or higher. |
|
1x |
75 |
Visage of the End Days (Arm:10). |
|
1x |
75 |
Book of Lies (Def:18, magic level +4). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
|
1x |
75 |
Treader of Torment (Arm:4). |
|
1x |
75 |
Shroud of Despair (Arm:7, protection death +3%). It can only be wielded properly by players of level 150 or higher. |
|
1x |
75 |
Death Gaze (Def:38). It can only be wielded properly by players of level 200 or higher. |
|
1x |
75 |
Plague Bite (Atk:52 + 50% Earth, Def:31 +3). It can only be wielded properly by players of level 150 or higher. |
|
1x |
75 |
Impaler of the Igniter (Atk:51 + 50% Fire, Def:31 +3). It can only be wielded properly by players of level 150 or higher. |
|
1x |
75 |
Maimer (Atk:51 + 50% Death, Def:32). It can only be wielded properly by players of level 150 or higher. |
|
1x |
75 |
Triple Bolt Crossbow (Atk+3, Hit%+2). It can only be wielded properly by paladins of level 70 or higher. |
|
1x |
50 |
Shrunken Head Necklace (speed +10). It can only be wielded properly by players of level 150 or higher. |
|
1x |
75 |
Thorn Spitter (Atk+9, Hit%+1). It can only be wielded properly by paladins of level 150 or higher. |
|
1x |
75 |
Spellbook of Ancient Arcana (Def:19, magic level +4, protection death +5%). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
|
1x |
75 |
Gill Gugel (Arm:5, magic level +2, protection earth +6%, fire -6%). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
|
1x |
75 |
Gill Coat (Arm:12, magic level +1, protection earth +10%, fire -10%). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
|
1x |
75 |
Gill Legs (Arm:7, magic level +1, protection earth +8%, fire -8%). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
|
1x |
75 |
Spellbook of Vigilance (Def:20, magic level +3, protection earth +3%, fire -3%). It can only be wielded properly by sorcerers and druids of level 130 or higher. |
|
1x |
75 |
Gill Necklace (protection physical +15%, earth +10%) that has 100 charges left. It can only be wielded properly by sorcerers and druids of level 150 or higher. |
|
100x |
3 |
Prismatic Helmet (Arm:9, shielding +1, protection physical +5%). It can only be wielded properly by knights of level 150 or higher. |
|
1x |
75 |
Prismatic Armor (Arm:15, speed +15, protection physical +5%). It can only be wielded properly by knights and paladins of level 120 or higher. |
|
1x |
75 |
Prismatic Legs (Arm:8, distance fighting +2, protection physical +3%). It can only be wielded properly by paladins of level 150 or higher. |
|
1x |
75 |
Prismatic Boots (Arm:3, speed +15, protection death +3%). It can only be wielded properly by paladins of level 150 or higher. |
|
1x |
75 |
Prismatic Shield (Def:37, shielding +2, protection physical +4%). It can only be wielded properly by knights of level 150 or higher. |
|
1x |
75 |
Prismatic Necklace (protection physical +10%, energy +15%) that has 100 charges left. It can only be wielded properly by players of level 150 or higher. |
|
100x |
3 |
Prismatic Ring (protection physical +10%, energy +8%) that is brand-new. It can only be wielded properly by players of level 120 or higher. |
|
1x |
3 |
Exotic Amulet (protection physical +4%, earth +5%). It can only be wielded properly by players of level 180 or higher. |
|
1x |
75 |
Jungle Wand (magic level +1, protection ice +3%). It can only be wielded properly by sorcerers of level 150 or higher. |
|
1x |
75 |
Jungle Rod (magic level +1, protection earth +3%). It can only be wielded properly by druids of level 150 or higher. |
|
1x |
75 |
Make-Do Boots (Arm:2, magic level +1, protection ice +6%). It can only be wielded properly by druids of level 150 or higher. |
|
1x |
75 |
Makeshift Boots (Arm:2, magic level +1, protection fire +6%). It can only be wielded properly by sorcerers of level 150 or higher. |
|
1x |
75 |
Jungle Bow (Atk+6, Hit%+5, distance fighting +1, protection physical +3%). It can only be wielded properly by paladins of level 150 or higher. |
|
1x |
75 |
Bast Legs (Arm:8, distance fighting +2, protection energy +4%). It can only be wielded properly by paladins of level 150 or higher. |
|
1x |
75 |
Exotic Legs (Arm:8, protection physical +4%). It can only be wielded properly by knights of level 130 or higher. |
|
1x |
75 |
Throwing Axe (Atk:51, Def:30 +2, axe fighting +2). It can only be wielded properly by knights of level 150 or higher. |
|
1x |
75 |
Jungle Flail (Atk:52, Def:31). It can only be wielded properly by knights of level 150 or higher. |
|
1x |
75 |
The Epiphany. (Atk:50, Def:35 +3). It can only be wielded properly by players of level 120 or higher. |
|
1x |
75 |
Dark Trinity Mace (Atk:51, Def:32 -1). It can only be wielded properly by players of level 120 or higher. |
|
1x |
75 |
Solar Axe (Atk:52, Def:29 +3). It can only be wielded properly by players of level 130 or higher. |
|
1x |
75 |
Shiny Blade (Atk:49, Def:35 +2, sword fighting +1). It can only be wielded properly by players of level 120 or higher. |
|
1x |
75 |
Emerald Sword. (Atk:49, Def:33 +3). It can only be wielded properly by players of level 100 or higher. |
|
1x |
75 |
Hellforged Axe. (Atk:51, Def:28 +2). It can only be wielded properly by players of level 110 or higher. |
|
1x |
75 |
Obsidian Truncheon. (Atk:50, Def:30 +2). It can only be wielded properly by players of level 100 or higher. |
|
1x |
75 |
Crystalline Sword (Atk:47, Def:34 +1). It can only be wielded properly by players of level 62 or higher. |
|
1x |
50 |
Crystalline Axe (Atk:51, Def:29 +3, axe fighting +1). It can only be wielded properly by players of level 120 or higher. Even in the light of day, the stars seem to reflect in each facet of this crystalline axe. |
|
1x |
75 |
Mycological Mace (Atk:50, Def:31 +3, club fighting +1). It can only be wielded properly by players of level 120 or higher. |
|
1x |
75 |
Crystal Crossbow (Atk+4, Hit%+3). It can only be wielded properly by paladins of level 90 or higher. |
|
1x |
75 |
Mycological Bow (Atk+4, Hit%+4). It can only be wielded properly by paladins of level 105 or higher. |
|
1x |
75 |
Rift Bow (Range:7, Atk:+5, Hit%+3). It can only be wielded properly by paladins of level 120 or higher. |
|
1x |
75 |
Rift Crossbow (Range:5, Atk:+5, Hit%+4). It can only be wielded properly by paladins of level 120 or higher. |
|
1x |
75 |
Rift Lance (Atk:48, Def:28). It can only be wielded properly by players of level 70 or higher. |
|
1x |
50 |
Rift Shield (Def:37). |
|
1x |
25 |
Calopteryx Cape (Arm:12, magic level +1, protection ice +5%). It can only be wielded properly by sorcerers and druids of level 80 or higher. |
|
1x |
50 |
Grasshopper Legs (Arm:7, speed +10). It can only be wielded properly by players of level 75 or higher. |
|
1x |
50 |
Carapace Shield (Def:36). |
|
1x |
25 |
Necklace of the Deep (protection life drain +50%) that has 50 charges left. It can only be wielded properly by players of level 120 or higher. |
|
50x |
3 |
Deepling Staff (Atk:43, Def:23). It can only be wielded properly by players of level 38 or higher. |
|
1x |
15 |
Deepling Axe (Atk:49, Def:29). It can only be wielded properly by players of level 80 or higher. |
|
1x |
50 |
Deepling Squelcher (Atk:44, Def:28). It can only be wielded properly by players of level 48 or higher. |
|
1x |
50 |
Deepling Ceremonial Dagger (magic level +2, protection earth +5%). It can only be wielded properly by sorcerers and druids of level 180 or higher. |
|
1x |
75 |
Deepling Fork (magic level +2, critical hit chance 10%, critical extra damage +25%, protection holy +8%). It can only be wielded properly by sorcerers and druids of level 230 or higher. |
|
1x |
90 |
Ornate Chestplate (Arm:16, shielding +3, protection physical +8%). It can only be wielded properly by knights of level 200 or higher. |
|
1x |
90 |
Ornate Legs (Arm:8, protection physical +5%). It can only be wielded properly by knights of level 185 or higher. |
|
1x |
90 |
Ornate Shield (Def:36, protection physical +5%). It can only be wielded properly by knights of level 130 or higher. |
|
1x |
75 |
Ornate Mace (Atk:49, Def:24). It can only be wielded properly by players of level 90 or higher. |
|
1x |
75 |
Ornate Crossbow (Atk+1, Hit%+2). It can only be wielded properly by paladins of level 50 or higher. |
|
1x |
25 |
Depth Galea (Arm:8, protection drowning +100%). It can only be wielded properly by players of level 150 or higher. |
|
1x |
75 |
Depth Lorica (Arm:16, distance fighting +3, protection death +5%). It can only be wielded properly by paladins of level 150 or higher. |
|
1x |
75 |
Depth Ocrea (Arm:8, protection mana drain +15%). It can only be wielded properly by sorcerers and druids of level 130 or higher. |
|
1x |
75 |
Depth Calcei (Arm:3, speed -5, protection physical +5%). It can only be wielded properly by knights of level 150 or higher. |
|
1x |
75 |
Depth Scutum (Def:25, magic level +2). It can only be wielded properly by sorcerers and druids of level 120 or higher. |
|
1x |
75 |
Obsidian Truncheon (Atk:50, Def:30 +2). It can only be wielded properly by players of level 100 or higher. |
|
1x |
75 |
Royal Crossbow (Range:6, Atk+5, Hit%+3). It can only be wielded properly by paladins of level 130 or higher. |
|
1x |
75 |
Warsinger Bow (Range:7, Atk+3, Hit%+5). It can only be wielded properly by paladins of level 80 or higher. |
|
1x |
50 |
Spellbook of Dark Mysteries (Def:16, magic level +3). It can only be wielded properly by sorcerers and druids of level 80 or higher. |
|
1x |
50 |
Fireborn Giant Armor (Arm:15, sword fighting +2, protection fire +5%, ice -5%). It can only be wielded properly by knights of level 100 or higher. |
|
1x |
75 |
Robe of the Underworld (Arm:12, protection death +12%, holy -12%). It can only be wielded properly by sorcerers of level 100 or higher. |
|
1x |
75 |
Master Archer's Armor (Arm:15, distance fighting +3). It can only be wielded properly by paladins of level 100 or higher. |
|
1x |
75 |
Royal Scale Robe (Arm:12, magic level +2, protection fire +5%). It can only be wielded properly by sorcerers and druids of level 100 or higher. |
|
1x |
75 |
Royal Draken Mail (Arm:16, shielding +3, protection physical +5%). It can only be wielded properly by knights of level 100 or higher. |
|
1x |
75 |
Elite Draken Helmet (Arm:9, distance fighting +1, protection death +3%). It can only be wielded properly by paladins of level 100 or higher. |
|
1x |
75 |
Draken Boots (Arm:3, speed +15). It can only be wielded properly by knights and paladins of level 80 or higher. |
|
1x |
75 |
Hive Scythe (Atk:46, Def:24). It can only be wielded properly by players of level 70 or higher. |
|
1x |
50 |
Hive Bow (Atk+2, Hit%+5). It can only be wielded properly by paladins of level 85 or higher. |
|
1x |
50 |
Crude Umbral Blade (Atk:48, Def:26 +1). It can only be wielded properly by knights of level 75 or higher. |
|
1x |
50 |
Crude Umbral Slayer (Atk:51, Def:29). It can only be wielded properly by knights of level 75 or higher. |
|
1x |
50 |
Crude Umbral Axe (Atk:49, Def:24 +1). It can only be wielded properly by knights of level 75 or higher. |
|
1x |
50 |
Crude Umbral Chopper (Atk:51, Def:27). It can only be wielded properly by knights of level 75 or higher. |
|
1x |
50 |
Crude Umbral Mace (Atk:48, Def:22 +1). It can only be wielded properly by knights of level 75 or higher. |
|
1x |
50 |
Crude Umbral Hammer (Atk:51, Def:27). It can only be wielded properly by knights of level 75 or higher. |
|
1x |
50 |
Crude Umbral Bow (Atk+2, Hit%+5). It can only be wielded properly by paladins of level 75 or higher. |
|
1x |
50 |
Crude Umbral Crossbow (Atk+3, Hit%+1). It can only be wielded properly by paladins of level 75 or higher. |
|
1x |
50 |
Crude Umbral Spellbook (Def:14, magic level +1, protection fire +2%, earth +2%, energy +2%, ice +2%). It can only be wielded properly by sorcerers and druids of level 75 or higher. |
|
1x |
50 |
Glooth Cape (Arm:9, protection earth +5%, fire -5%). It can only be wielded properly by sorcerers and druids of level 40 or higher. |
|
1x |
15 |
Rubber Cap (Arm:5, magic level +1, protection earth +3%, fire -3%). It can only be wielded properly by sorcerers and druids of level 70 or higher. |
|
1x |
50 |
Heat Core (Arm:12). |
|
1x |
6 |
Alloy Legs (Arm:6, speed +10). It can only be wielded properly by players of level 60 or higher. |
|
1x |
50 |
Metal Spats (Arm:1, protection physical +1%). It can only be wielded properly by knights and paladins of level 50 or higher. |
|
1x |
25 |
Gearwheel Chain (Arm:3). It can only be wielded properly by players of level 75 or higher. |
|
1x |
50 |
Metal Bat (Atk:44, Def:20). It can only be wielded properly by players of level 55 or higher. |
|
1x |
25 |
Glooth Whip (Atk:33, Def:19). It can only be wielded properly by players of level 25 or higher. |
|
1x |
5 |
Glooth Club (Atk:49 physical + 50% Earth, Def:1). It can only be wielded properly by knights of level 75 or higher. |
|
1x |
50 |
Glooth Blade (Atk:49 physical + 50% Earth, Def:1). It can only be wielded properly by knights of level 75 or higher. |
|
1x |
50 |
Glooth Axe (Atk:49 physical + 50% Earth, Def:1). It can only be wielded properly by knights of level 75 or higher. |
|
1x |
50 |
Glooth Amulet (protection physical +10%, fire +10%, earth +10%, energy +10%, ice +10%, holy +10%, death +10%) that has 20 charges left. It can only be wielded properly by sorcerers and druids of level 75 or higher. |
|
20x |
3 |
Warrior's Axe (Atk:42, Def:21). It can only be wielded properly by players of level 40 or higher. |
|
1x |
15 |
Warrior's shield (Def:33). |
|
1x |
15 |
Shield of Corruption (Def:36, sword fighting +3). It can only be wielded properly by knights of level 80 or higher. |
|
1x |
50 |
Blade of Corruption (Atk:48, Def:29 +2). It can only be wielded properly by players of level 82 or higher. |
|
1x |
50 |
Golden Helmet (Arm:12). It is the famous Helmet of the Stars. |
|
1x |
75 |
Golden Armor (Arm:14). It can only be wielded properly by knights and paladins. |
|
1x |
8 |
Golden Legs (Arm:9). It can only be wielded properly by knights and paladins. |
|
1x |
8 |
Golden Boots (Arm:4). |
|
1x |
75 |
Blessed Shield (Def:40). |
|
1x |
75 |
Golden Amulet. It raises all of your skills by 1 while equiped. |
|
1x |
6 |
Dragon Scale Helmet (Arm:9). |
|
1x |
50 |
Dragon Scale Mail (Arm:15). It can only be wielded properly by knights and paladins. |
|
1x |
8 |
Dragon Scale Legs (Arm:10). |
|
1x |
50 |
Dragon Scale Boots (Arm:3, protection fire +3%, ice -3%). It can only be wielded properly by knights and paladins of level 70 or higher. |
|
1x |
50 |
Great Shield (Def:38). |
|
1x |
75 |
Scale Amulet. It raises all of your skills by 1 while equiped. |
|
1x |
6 |
Demon Helmet (Arm:10). |
|
1x |
25 |
Demon Armor (Arm:16). |
|
1x |
25 |
Demon Legs (Arm:9). |
|
1x |
50 |
Demon Shield (Def:35). |
|
1x |
25 |
Demonbone Amulet. It raises all of your skills by 1 while equiped. |
|
1x |
6 |
Yalahari Mask (Arm:5, magic level +2). It can only be wielded properly by sorcerers and druids of level 80 or higher. |
|
1x |
50 |
Yalahari Armor (Arm:16, protection death +3%). It can only be wielded properly by knights of level 80 or higher. |
|
1x |
50 |
Yalahari Leg Piece (Arm:8, distance fighting +2, protection death +5%). It can only be wielded properly by paladins of level 80 or higher. |
|
1x |
50 |
Dwarven Helmet (Arm:6, protection physical +2%). |
|
1x |
25 |
Dwarven Armor (Arm:10, protection physical +5%). |
|
1x |
25 |
Dwarven Legs (Arm:7, protection physical +3%). |
|
1x |
25 |
Dwarven Axe (Atk:31, Def:19 +2). It can only be wielded properly by players of level 20 or higher. |
|
1x |
15 |
Dwarven Shield (Def:26). |
|
1x |
1 |
Zaoan Helmet (Arm:9, protection physical +5%). It can only be wielded properly by knights and paladins. |
|
1x |
25 |
Zaoan Armor (Arm:13, speed +10). It can only be wielded properly by knights and paladins of level 50 or higher. |
|
1x |
25 |
Zaoan Legs (Arm:8, protection physical +2%). |
|
1x |
25 |
Zaoan shoes (Arm:1, speed +5). |
|
1x |
25 |
Assassin Dagger (Atk:40, Def:12 -2). It can only be wielded properly by players of level 40 or higher. |
|
1x |
15 |
Spellbook of Warding (Def:22, magic level +1). It can only be wielded properly by sorcerers and druids of level 40 or higher. It shows your spells and can also shield against attacks when worn. |
|
1x |
15 |
Modified Crossbow (Hit%+1). It can only be wielded properly by paladins of level 45 or higher. |
|
1x |
15 |
Terra Hood (Arm:5, protection earth +4%, fire -5%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Terra Mantle (Arm:11, protection earth +8%, fire -8%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Terra Legs (Arm:8, protection earth +6%, fire -6%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Terra Boots (Arm:2, protection earth +5%, fire -5%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Terra Amulet (protection earth +20%, fire -10%) that has 100 charges left. It can only be wielded properly by players of level 60 or higher. |
|
100x |
1 |
Glacier Mask (Arm:5, protection ice +4%, energy -5%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Glacier Robe (Arm:11, protection ice +8%, energy -8%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Glacier Kilt (Arm:8, protection ice +6%, energy -6%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Glacier Shoes (Arm:2, protection ice +5%, energy -5%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Glacier Amulet (protection ice +20%, energy -10%) that has 100 charges left. It can only be wielded properly by players of level 60 or higher. |
|
100x |
1 |
Lightning Headband (Arm:5, protection energy +4%, earth -5%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Lightning Robe (Arm:11, protection energy +8%, earth -8%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Lightning Legs (Arm:8, protection energy +6%, earth -6%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Lightning Boots (Arm:2, protection energy +5%, earth -5%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Lightning Pendant (protection energy +20%, earth -10%) that has 100 charges left. It can only be wielded properly by players of level 60 or higher. |
|
100x |
1 |
Magma Monocle (Arm:5, protection fire +4%, ice -5%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Magma Coat (Arm:11, protection fire +8%, ice -8%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Magma Legs (Arm:8, protection fire +6%, ice -6%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Magma Boots (Arm:2, protection fire +5%, ice -5%). It can only be wielded properly by sorcerers and druids. |
|
1x |
3 |
Magma Amulet (protection fire +20%, ice -10%) that has 100 charges left. It can only be wielded properly by players of level 60 or higher. |
|
100x |
1 |
Moonlight Rod. It can only be wielded properly by druids of level 13 or higher. |
|
1x |
1 |
Northwind Rod. It can only be wielded properly by druids of level 22 or higher. |
|
1x |
3 |
Hailstorm Rod. It can only be wielded properly by druids of level 33 or higher. |
|
1x |
6 |
Glacial Rod (magic level +1). It can only be wielded properly by druids of level 65 or higher. Hurls the icy essence of the Svargrond glaciers. |
|
1x |
25 |
Icicle Bow (Atk+1, Hit%+4). |
|
1x |
8 |
Runic Ice Shield (Def:31). |
|
1x |
8 |
Icy Culottes (Arm:8, protection ice +8%). It can only be wielded properly by sorcerers and druids. |
|
1x |
8 |
Wand of Dragonbreath. It can only be wielded properly by sorcerers of level 13 or higher. |
|
1x |
1 |
Wand of Draconia. It can only be wielded properly by sorcerers of level 22 or higher. |
|
1x |
3 |
Wand of Inferno. It can only be wielded properly by sorcerers of level 33 or higher. |
|
1x |
6 |
Wand of Everblazing (magic level +1). It can only be wielded properly by sorcerers of level 65 or higher. It contains the everblazing fire. |
|
1x |
50 |
Dragonbone Staff (Atk:35 + 50% Fire, Def:18). It can only be wielded properly by players of level 30 or higher. |
|
1x |
3 |
Fire Sword (Atk:24 + 50% Fire, Def:20 +1). It can only be wielded properly by players of level 30 or higher. |
|
1x |
3 |
Fire Axe (Atk:27 + 50% Fire, Def:16 +1). It can only be wielded properly by players of level 35 or higher. |
|
1x |
3 |
Crown Helmet (Arm:7). |
|
1x |
4 |
Crown Armor (Arm:13). It can only be wielded properly by knights and paladins. |
|
1x |
4 |
Crown Legs (Arm:8). It can only be wielded properly by knights and paladins. |
|
1x |
4 |
Crown Shield (Def:32). |
|
1x |
4 |
Phoenix Shield (Def:34) |
|
1x |
8 |
Wood Cape (Arm:2, distance fighting +1). It can only be wielded properly by paladins. |
|
1x |
5 |
Elven Mail (Arm:9, distance fighting +1). It can only be wielded properly by paladins. |
|
1x |
5 |
Elven Legs (Arm:4, distance fighting +1). It can only be wielded properly by paladins. |
|
1x |
5 |
Elvish Bow (Range:6, Hit%+5). |
|
1x |
5 |
Belted Cape (Arm:10). It can only be wielded properly by paladins. |
|
1x |
3 |
Paladin Armor (Arm:12, distance fighting +2). It can only be wielded properly by paladins. |
|
1x |
5 |
Koshei's Ancient Amulet (protection death +8%, holy -50%). |
|
1x |
5 |
Relic Sword (Atk:42, Def:24 +1). It can only be wielded properly by players of level 50 or higher. |
|
1x |
25 |
Blue Turban (Arm:7, magic level+1). |
|
1x |
5 |
Blue Robe (Arm:11). |
|
1x |
5 |
Blue Legs (Arm:8). |
|
1x |
5 |
Devil Helmet (Arm:7). |
|
1x |
2 |
Knight Armor (Arm:12). It can only be wielded properly by knights and paladins. |
|
1x |
2 |
Knight Legs (Arm:12). It can only be wielded properly by knights and paladins. |
|
1x |
2 |
Tower Shield (Def:32). |
|
1x |
2 |
Knight Axe (Atk:33, Def:21 +1). It can only be wielded properly by players of level 25 or higher. |
|
1x |
2 |
Boots of Haste (Speed +20). |
|
1x |
25 |
Steel Helmet (Arm:6). |
|
1x |
1 |
Plate Armor (Arm:10). |
|
1x |
1 |
Plate Legs (Arm:7). |
|
1x |
1 |
Steel Boots (Arm:3). |
|
1x |
8 |
Platinum Amulet (Arm:2). |
|
1x |
2 |
Vengothic Lamp. It can be turned on/off by using it. |
|
1x |
25 |
Vengothic Chair. It can be rotated. |
|
1x |
5 |
Vengothic Table. It can be rotated. |
|
1x |
5 |
Vengothic Cabinet. (Vol: 8) It can be rotated. |
|
1x |
25 |
Vengothic Chest. (Vol: 18) It can be rotated. |
|
1x |
25 |
Vengothic Bed. It can be rotated. |
|
1x |
5 |
Vengothic Bed. It can be rotated. |
|
1x |
5 |
Grandiose Cupboard. (Vol: 8) It can be rotated. |
|
1x |
25 |
Grandiose Table. It can be rotated. |
|
1x |
5 |
Grandiose Chair. It can be rotated. |
|
1x |
5 |
Grandiose refined chest. (Vol: 18) It can be rotated. |
|
1x |
25 |
Grandiose refined chest. (Vol: 18) It can be rotated. |
|
1x |
25 |
Grandiose Couch Left. It can be rotated. |
|
1x |
5 |
Grandiose Couch Reft. It can be rotated. |
|
1x |
5 |
Grandiose Couch Middle. |
|
1x |
5 |
Grandiose Painting. Hangable. |
|
1x |
5 |
Folded Grandiose Carpet. |
|
1x |
5 |
Grandiose Lamp. |
|
1x |
5 |
Grandiose Bed. |
|
1x |
5 |
Grandiose Bed. |
|
1x |
5 |
Royal Mailbox. A portable mailbox you can carry anywhere. |
|
1x |
25 |
Ornate Mailbox. A portable mailbox you can carry anywhere. |
|
1x |
50 |
Magnificent Chair. It can be rotated. |
|
1x |
5 |
Magnificent Table. It can be rotated. |
|
1x |
5 |
Magnificent Cabinet. (Vol: 8) It can be rotated. |
|
1x |
25 |
Magnificent Trunk. (Vol: 10) It can be rotated. |
|
1x |
25 |
Ferocious Chair. It can be rotated. |
|
1x |
5 |
Ferocious Table. It can be rotated. |
|
1x |
5 |
Ferocious Cabinet. (Vol: 8) It can be rotated. |
|
1x |
25 |
Ferocious Trunk. (Vol: 10) It can be rotated. |
|
1x |
25 |
Yalaharian Carpet. |
|
1x |
5 |
White Fur Carpet. |
|
1x |
5 |
Bamboo Mat. |
|
1x |
5 |
Predator Lamp. It can be rotated. It can be turned on/off by using it. |
|
1x |
25 |
Protectress Lamp. It can be rotated. It can be turned on/off by using it. |
|
1x |
25 |
Baby Dragon. Reacts when used. |
|
1x |
25 |
Hamster in a Wheel. Reacts when used. |
|
1x |
25 |
Cat in a Basket. Reacts when used. |
|
1x |
25 |
Lordy Tapestry. Hangable. |
|
1x |
5 |
Menacing Tapestry. Hangable. |
|
1x |
5 |
All-Seeing Tapestry. Hangable. |
|
1x |
5 |
Wheat Carpet. |
|
1x |
5 |
Crested Carpet. |
|
1x |
5 |
Decorated Carpet. |
|
1x |
5 |
Ornate Chair. |
|
1x |
5 |
Ornate Table. |
|
1x |
5 |
Ornate Cabinet (Vol: 8). |
|
1x |
25 |
Ornate Chest (Vol: 18). |
|
1x |
25 |
Terrarium Snake. Reacts when used. |
|
1x |
25 |
Demon Pet. Reacts when used. |
|
1x |
25 |
Flowery Carpet. |
|
1x |
5 |
Colourful Carpet. |
|
1x |
5 |
Striped Carpet. |
|
1x |
5 |
Fur Carpet. |
|
1x |
5 |
Diamond Carpet. |
|
1x |
5 |
Mystic Carpet. |
|
1x |
5 |
Night Sky Carpet. |
|
1x |
5 |
Star Carpet. |
|
1x |
5 |
Parrot. Reacts when used. |
|
1x |
25 |
Skull Lamp. Reacts when used. |
|
1x |
25 |