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Points: |
Tibia Coins - They are needed to shop products in rookgaardtles.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
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1x |
1 |
Tibia Coins - They are needed to shop products in rookgaardtles.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
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10x |
10 |
Tibia Coins - They are needed to shop products in rookgaardtles.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
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25x |
25 |
Tibia Coins - They are needed to shop products in rookgaardtles.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
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50x |
50 |
Tibia Coins - They are needed to shop products in rookgaardtles.com/shop.php, including fabulous mounts, classy outfits, name or gender change. |
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100x |
100 |
Rename Scroll. Enables you to use !rename command once. Type !rename CurrentName, NewName to change your name. You may also use !rename gen to generate a random suggested name. |
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1x |
5 |
Change Gender Rune. Enables you to use !changegender command once. Type !changegender to switch gender. |
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1x |
5 |
1000000 Gold. |
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100x |
25 |
Scroll of Wisdom. Gain double experience points for two hours. |
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1x |
10 |
Sopa de Macaco 'Uma Delicia'. Full Stamina Regeneration |
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1x |
10 |
Soulberry. Full Soul Points Regeneration |
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1x |
10 |
Abacus. Cipsoft's Tibia 'erig.net' fansite decoration item. |
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1x |
2 |
Bag Of Oriental Spices. Cipsoft's Tibia 'tibia-wiki.net' fansite decoration item. |
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1x |
2 |
Dragon Goblet. Cipsoft's Tibia 'tibiavenezuela.com' fansite decoration item. |
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1x |
2 |
Draken Doll. Cipsoft's Tibia 'TibiaJourney.com' fansite decoration item. |
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1x |
2 |
Dread Doll. Cipsoft's Tibia 'FunTibia.com' fansite decoration item. |
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1x |
2 |
Epaminondas Doll. Cipsoft's Tibia 'portaltibia.com.br' fansite decoration item. |
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1x |
2 |
Ferumbras Doll. Cipsoft's Tibia 'tibiopedia.pl' fansite decoration item. |
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1x |
2 |
Friendship Amulet. Cipsoft's Tibia 'tibiafriends.com' fansite decoration item. |
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1x |
2 |
Frozen Heart. Cipsoft's Tibia 'tibiatr.net' fansite decoration item. |
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1x |
2 |
Golden Falcon. Cipsoft's Tibia 'TibiaBR.com' fansite decoration item. |
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1x |
2 |
Golden Newspaper. Cipsoft's Tibia 'tibianews.net' fansite decoration item. |
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1x |
2 |
Hands Puppet. Cipsoft's Tibia 'tibiarp.com' fansite decoration item. |
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1x |
2 |
Heavily Bound Book. Cipsoft's Tibia 'tibia.fandom.com' fansite decoration item. |
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1x |
2 |
Imortus. Cipsoft's Tibia 'exhiti.com' fansite decoration item. |
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1x |
2 |
Key of Numerous Locks. Cipsoft's Tibia 'tibiacz.com' fansite decoration item. |
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1x |
2 |
Lucky Clover Amulet. Cipsoft's Tibia 'tibialottery.com' fansite decoration item. |
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1x |
2 |
Mexcalibur. Cipsoft's Tibia 'tibiamx.com.mx' fansite decoration item. |
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1x |
2 |
Music Box. Cipsoft's Tibia 'tibiaspace.com' fansite decoration item. |
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1x |
2 |
Nightmare Doll. Cipsoft's Tibia 'tibiafriends.com' fansite decoration item. |
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1x |
2 |
Norseman Doll. Cipsoft's Tibia 'tibianordic.com' fansite decoration item. |
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1x |
2 |
Old Radio. Cipsoft's Tibia 'radiotibia.com.br' fansite decoration item. |
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1x |
2 |
Orc's JawShredder. Cipsoft's Tibia 'tibiaspy.com' fansite decoration item. |
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1x |
2 |
Pigeon Trophy. Cipsoft's Tibia 'tibiaml.com' fansite decoration item. |
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1x |
2 |
Phoenix Statue. Cipsoft's Tibia 'tibiafans.nu' fansite decoration item. |
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1x |
2 |
Tibiacity Encyclopedia. Cipsoft's Tibia 'tibiacity.org' fansite decoration item. |
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1x |
2 |
Tibora's Box Encyclopedia. Cipsoft's Tibia 'tibia-stats.com' fansite decoration item. |
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1x |
2 |
The Epic Wisdom. Cipsoft's Tibia 'tibiawiki.com.br' fansite decoration item. |
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1x |
2 |
War Backpack. Cipsoft's Tibia 'tibiawars.com' fansite decoration item. |
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1x |
25 |
Jean Pierre's Cookbook I |
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1x |
1 |
Jean Pierrie's Cookbook II. |
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1x |
10 |
Dice. Play with your friends like a souless bot! |
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1x |
2 |
Small Health Potion. It heals 60 to 90 hitpoints. |
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100x |
1 |
Antidote Potion. It cures poisoned targets. |
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100x |
1 |
Health Potion. It heals 125 to 175 hitpoints. |
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100x |
1 |
Mana Potion. It regenerates 75 to 125 manapoints. |
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100x |
1 |
Strong Health Potion. It heals 250 to 350 hitpoints. This potion can only be consumed by knights and paladins of level 50 or higher. |
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100x |
1 |
Strong Mana Potion. It regenerates 115 to 185 manapoints. This potion can only be consumed by players of level 50 or higher. |
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100x |
1 |
Great Health Potion. It heals 425 to 575 hitpoints. This potion can only be consumed by knights of level 80 or higher. |
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100x |
1 |
Great Mana Potion. It regenerates 150 to 200 manapoints. This potion can only be consumed by sorcerers, druids and paladins of level 80 or higher. |
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100x |
1 |
Great Spirit Potion. Heals around 300 hp and 150 manapoints simultaneously. This potion can only be consumed by paladins of level 80 or higher. |
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100x |
1 |
Ultimate Health Potion. It heals 650 to 850 hitpoints. This potion can only be consumed by knights of level 130 or higher. |
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100x |
1 |
Ultimate Mana Potion. It regenerates 425 to 575 manapoints. This potion can only be consumed by sorcerers and druids of level 130 or higher. |
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100x |
1 |
Ultimate Spirit Potion. Heals around 420 hp and 250 mana points simultaneously. This potion can only be consumed by paladins of level 130 or higher. |
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100x |
1 |
Supreme Health Potion. It heals 875 to 1125 hitpoints. This potion can only be consumed by knights of level 200 or higher. |
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100x |
1 |
Disintegrate Rune. Destroys movable objects. It can only be used by knights, paladins, sorcerers, druids with level 21 and magic level 4 or higher. |
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100x |
1 |
Antidote Rune. It cures poisoned targets. It can only be used by knights, paladins, sorcerers, druids with level 15 or higher. |
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100x |
1 |
Explosion Rune. Small physical area damage. It can only be used by knights, paladins, sorcerers, druids with level 31 and magic level 6 or higher. |
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100x |
1 |
Fireball Rune. Shoots a fire attack. It can only be used by knights, paladins, sorcerers, druids with level 27 and magic level 4 or higher. |
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100x |
1 |
Icicle Rune. Shoots an ice attack. It can only be used by knights, paladins, sorcerers, druids with level 28 and magic level 4 or higher. |
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100x |
1 |
Stone Shower Rune. Shoots an earth area attack. It can only be used by knights, paladins, sorcerers, druids with level 28 and magic level 4 or higher. |
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100x |
1 |
Thunderstorm Rune. Shoots an energy area attack. It can only be used by knights, paladins, sorcerers, druids with level 28 and magic level 4 or higher. |
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100x |
1 |
Avalanche Rune. Shoots an ice area attack. It can only be used by knights, paladins, sorcerers, druids with level 30 and magic level 4 or higher. |
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100x |
1 |
Great Fireball Rune. Shoots a fire area attack. It can only be used by knights, paladins, sorcerers, druids with level 30 and magic level 4 or higher. |
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100x |
1 |
Intense Healing Rune. Heals target. It can only be used by knights, paladins, sorcerers, druids with level 15 and magic level 1 or higher. |
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100x |
1 |
Magic Wall Rune. Creates a magic wall. It can only be used by knights, paladins, sorcerers, druids with level 32 and magic level 9 or higher. |
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100x |
1 |
Sudden Death Rune. Shoots a powerful death damage attack. It can only be used by knights, paladins, sorcerers, druids with level 45 and magic level 15 or higher. |
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100x |
1 |
Wild Growth Rune. Cast a tree which blocks the way. It can only be used by druids with level 27 and magic level 8 or higher. |
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100x |
1 |
Ultimate Healing Rune. Heals the target a large amount of HP. It can only be used by knights, paladins, sorcerers, druids with level 24 and magic level 4 or higher. |
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100x |
1 |
Paralyse Rune. Paralyses target. It can only be used by druids with level 54 and magic level 18 or higher. |
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100x |
1 |
Small Stone (Atk:5). |
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100x |
1 |
Arrow (Atk:25). |
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100x |
1 |
Burst Arrow (Atk:27). |
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100x |
1 |
Sniper Arrow (Atk:28). It can only be wielded properly by players of level 20 or higher. |
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100x |
1 |
Tarsal Arrow (Atk:33). It can only be wielded properly by players of level 30 or higher. |
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100x |
1 |
Crystalline Arrow (Atk:65). It can only be wielded properly by players of level 90 or higher. |
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100x |
1 |
Holy Arrow (Atk:65). It can only be wielded properly by players of level 150 or higher. |
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100x |
1 |
Bolt (Atk:30). |
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100x |
1 |
Piercing Bolt (Atk:33). It can only be wielded properly by players of level 30 or higher. |
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100x |
1 |
Power Bolt (Atk:40). It can only be wielded properly by players of level 55 or higher. |
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100x |
1 |
Drill Bolt (Atk:56). It can only be wielded properly by players of level 70 or higher. |
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100x |
1 |
Prismatic Bolt (Atk:66). It can only be wielded properly by players of level 90 or higher. |
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100x |
1 |
Infernal Bolt (Atk:65). It can only be wielded properly by players of level 110 or higher. |
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100x |
1 |
Throwing Knife (Atk:25). |
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100x |
1 |
Throwing Star (Atk:30). |
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100x |
1 |
Assassin Star (Atk:65). It can only be wielded properly by players of level 80 or higher. |
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100x |
1 |
Amulet of loss. Prevents item loss caused by dying, but breaks upon dying. |
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1x |
2 |
Phoenix Charm. Provides the user the blessing Spark of the Phoenix. |
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1x |
2 |
Unity Charm. Provides the user the blessing The Embrace of Tibia. |
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1x |
2 |
Spiritual Charm. Provides the user the blessing The Spiritual Shielding. |
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1x |
2 |
Twin Sun Charm. Provides the user the blessing Fire of the Suns. |
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1x |
2 |
Solitude Charm. Provides the user the blessing The Wisdom of Solitude. |
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1x |
2 |
Green Backpack from Ab'dendriel (Vol:20). |
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1x |
1 |
Yellow Backpack from Darashia (Vol:20). |
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1x |
1 |
Red Backpack from Venore (Vol:20). |
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1x |
1 |
Purple Backpack from Carlin (Vol:20). |
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1x |
1 |
Blue Backpack from Edron (Vol:20). |
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1x |
1 |
Grey Backpack from Kazordoon (Vol:20). |
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1x |
1 |
Golden Backpack from Ankrahmun (Vol:20). |
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1x |
1 |
Orange Backpack from Thais (Vol:20). |
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1x |
1 |
Camouflage Backpack from Port Hope (Vol:20). |
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1x |
1 |
Beach Backpack from Liberty Bay (Vol:20). |
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1x |
1 |
Fur Backpack from Svargrond (Vol:20). |
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1x |
1 |
Brocade Backpack from Yalahar (Vol:20). |
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1x |
1 |
Expedition Backpack from Farmine (Vol:20). |
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1x |
1 |
Pirate Backpack (Vol:20). |
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1x |
15 |
Backpack of Holding (Vol:24). |
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1x |
40 |
Jewelled Backpack (Vol:20). |
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1x |
15 |
Demon Backpack (Vol:20). |
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1x |
15 |
Moon Backpack (Vol:20). |
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1x |
15 |
Crown Backpack (Vol:20). |
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1x |
15 |
Dragon Backpack (Vol:20). |
 |
1x |
15 |
Minotaur Backpack (Vol:20). |
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1x |
15 |
Deepling Backpack (Vol:20). |
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1x |
15 |
Buggy Backpack (Vol:20). |
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1x |
15 |
Mushroom Backpack (Vol:20). |
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1x |
15 |
Crystal Backpack (Vol:20). |
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1x |
15 |
Pannier Backpack (Vol:20). |
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1x |
15 |
Feedbag (Vol:20). |
 |
1x |
15 |
Glooth Backpack (Vol:20). |
 |
1x |
15 |
Wolf Backpack (Vol:20). |
 |
1x |
15 |
Energetic Backpack (Vol:20). |
 |
1x |
15 |
Pillow Backpack (Vol:20). |
 |
1x |
15 |
Book Backpack (Vol:20). |
 |
1x |
15 |
Winged Backpack (Vol:20). |
 |
1x |
15 |
Ghost Backpack (Vol:20). |
 |
1x |
15 |
Raccoon Backpack (Vol:20). |
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1x |
15 |
Quiver (Vol:20 distance +1). It can only be wielded properly by paladins and players without vocation. |
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1x |
5 |
Green Bag from Ab'dendriel (Vol:8). |
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1x |
1 |
Yellow Bag from Darashia (Vol:8). |
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1x |
1 |
Red Bag from Venore (Vol:8). |
 |
1x |
1 |
Purple Bag from Carlin (Vol:8). |
 |
1x |
1 |
Blue Bag from Edron (Vol:8). |
 |
1x |
1 |
Grey Bag from Kazordoon (Vol:8). |
 |
1x |
1 |
Goloden Bag from Ankrahmun (Vol:8). |
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1x |
1 |
Orange Bag from Thais (Vol:8). |
 |
1x |
1 |
Camouflage Bag from Port Hope (Vol:8). |
 |
1x |
1 |
Beach Bag from Liberty Bay (Vol:8). |
 |
1x |
1 |
Fur Bag from Svargrond (Vol:8). |
 |
1x |
1 |
Brocade Bag from Yalahar (Vol:8). |
 |
1x |
1 |
Expedition Bag from Farmine (Vol:8). |
 |
1x |
1 |
Pirate Bag (Vol:8). |
 |
1x |
1 |
Blossom Bag (Vol:24). |
 |
1x |
10 |
Bottomless Bag (Vol:28). This strange bag can hold much more objects than a normal bag. |
 |
1x |
50 |
Rotworm Stew. It will heal you completely. |
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1x |
5 |
Hydra Tongue Salad. It will cure you of all negative conditions. |
 |
1x |
5 |
Roasted Dragon Wings. It will boost your shielding skill by 10 for one hour. |
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1x |
5 |
Tropical Fried Terror Bird. It will boost your Magic Level by 5 for one hour. |
 |
1x |
5 |
Banana Chocolate Shake. Its actual status changes are currently unknown, if it has any at all. |
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1x |
5 |
Veggie Casserole. It will boost your Melee skills. |
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1x |
5 |
Filled Jalapeño Peppers. It will boost your speed by 100 levels for one hour. |
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1x |
5 |
Blessed Steak. It will refill your mana completely. |
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1x |
5 |
Carrot Cake. It will boost your Distance Fighting skill by 10 for one hour. |
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1x |
5 |
Northern Fishburger. It will boost your fishing skill by 50 for one hour. |
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1x |
5 |
Coconut Shrimp Bake. It will boost your underwater speed by 300 speed levels for 24 hours. |
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1x |
5 |
Pot of Blackjack. It heals 5000 hp instantly. |
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1x |
5 |
Demonic Candyball. It has six random effects. |
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3x |
5 |
Sweet Mangonaise Elixir. Drinking this elixir will create 10 copies of the ring you are wearing. |
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1x |
5 |
Sweet Smeling Bait. This item is used to tame a Wailing Widow. It has a chance to be eaten. (Need to use in Creature) |
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1x |
10 |
Carrot on a Stick. This item is used to tame a Racing Bird. It has a chance to be eaten. (Need to use in Creature) |
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1x |
10 |
Slingshot. This item is used to tame a Bear. It has a chance of breaking when used. (Need to use in Creature) |
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1x |
10 |
Reins. This item is used to tame a Black Sheep. It has a chance of breaking when used. (Need to use in Creature) |
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1x |
10 |
Leather Whip. This item is used to tame a Midnight Panther. It has a chance of breaking when used. (Need to use in Creature) |
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1x |
50 |
Harness. This item is used to tame T-Rexaur, the draptor. It has a chance of breaking when used. (Need to use in Creature) |
 |
1x |
50 |
Giant Shrimp. This item is used to tame a Crustacea Gigantica. It has a chance to be eaten. (Need to use in Creature) |
 |
1x |
50 |
Tin Key. This item is used to tame a Tin Lizzard. It has a chance of breaking when used. (Need to use in Object) |
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1x |
50 |
Magical Torch. (Speed +50). This item is used to transform your Midnight Panther into a Blazebringer. It only lasts 24 hours. (Need to use in a certain Area) |
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1x |
10 |
Hunting Horn. This item is used to tame a Boar. It has a chance of breaking when used. (Need to use in Creature) |
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1x |
10 |
Ghost Tear. This item is used to tame a mild Stampor. It has a chance of breaking when used. (Need to use in Creature) |
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1x |
25 |
Maxilla Maximus. This item is used to tame an Undead Cavebear. It has a chance of breaking when used. (Need to use in Creature) |
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1x |
25 |
Bag of Apple Slices. This item is used to tame a Donkey. It has a chance to be eaten. (Need to use in Creature) |
 |
1x |
10 |
Slug Drug. This item is used to tame a Slug. It has a chance to be eaten. (Need to use in Creature) |
 |
1x |
25 |
Golden Can of Oil. This item is used to tame an Uniwheel. It has a chance of breaking when used. (Need to use in Object) |
 |
1x |
50 |
Diapason. This item is used to tame a Crystal Wolf. It has a chance of breaking when used. (Need to use in Creature) |
 |
1x |
25 |
Sugar Oat. This item is used to tame a Wild Horse. It has a high chance to be eaten. (Need to use in Creature) |
 |
100x |
10 |
Golden Fir Cone. This item is used to tame a White Deer. It has a chance of breaking when used. (Need to use in Creature) |
 |
1x |
10 |
Bamboo Leaves. This item is used to tame a Panda. It has a chance to be eaten. (Need to use in Creature) |
 |
1x |
25 |
Fist on a Stick. This item is used to tame a Dromedary. It has a chance of breaking when used. (Need to use in Creature) |
 |
1x |
25 |
Scorpion Sceptre. This item is used to tame a Sandstone Scorpion. It has a chance of breaking when used. (Need to use in Creature) |
 |
1x |
25 |
Magical Taming Lasso. This item is used to tame a War Horse. It has a chance of breaking when used. (Need to use in Creature) |
 |
1x |
50 |
Fleshy Bone. This item is used to tame a Shadow Draptor. It has a chance to be eaten. It is also Cerberus' favorite treat. (Need to use in Creature) |
 |
1x |
50 |
Tequila Waterskin. This item is used to tame a Baby Rotworm. Also it is used to tame Supply Carrier Donkeys for Quest. It has a chance to be eaten. (Need to use in Creature) |
 |
1x |
2 |
Library Ticket. This item is used to tame a Flying Book. It has a chance of breaking when used. (Need to use in Creature). |
 |
1x |
50 |
Control Unit. This item is used to tame a Walker. It has a chance of breaking when used. (Need to use in Creature). |
 |
1x |
50 |
Energy Crystal. This item is used to feed a Cyber Elf, feed it twice to convert it into a mount. (Need to use in Creature). |
 |
2x |
25 |
Corned Fish. This item is used to tame a Cat type creatures. It might have some other secret effects. |
 |
1x |
10 |
Soul Contract. A contract in which Knightmare has sold his soul to whoever owns in exchange of their memories. (Get Summon in use) |
 |
1x |
25 |
Quetzal Flute. A flute used by aboriginal people to whorship Quezacotl. It has four hundred diferent sounds. (Need to use in a specific place to get Summon) |
 |
1x |
25 |
Frost Charm. It is a relic from Svarground containing the power of Shiva. Very effective againts evil. (Need to use in Creature) |
 |
1x |
25 |
Eternal Flames. Flames born to control the fury of Ifrit. (Need to use in Creature) |
 |
1x |
25 |
Sacred Earth. This clay has been dug from sacred ground. A part of Titan lives within. (Need to use in Creature) |
 |
1x |
25 |
Leviathan's Amulet. It holds the last breath of Leviathan. (Get Summon in use) |
 |
1x |
50 |
Angelwing Feather. It belonged once to Alexander's wings. (Get Summon in use) |
 |
1x |
50 |
Dragon Crystal. It bears a charming light on the inside. Allows you to control Bahamut or Demodras. (Need to use in Creature) |
 |
1x |
50 |
Devil Whistle. Summons an Innocent Devil from the Dark World to trade supplies with you in any place. |
 |
1x |
100 |
Devil Bell. Upgrades your Innocent Devil into a Malicious Devil. Allows you to buy items for cheaper price, you can also sell your loot. |
 |
1x |
250 |
Signed Contract. Summons Lucifer from Gaia to trade with you. Allows you to buy items for cheaper price, you can also sell your loot for higher price. |
 |
1x |
500 |
Lumberjack Axe (Atk:17, Def:8). (one hand). You can cutdown trees and make wood, also can be used as weapon. |
 |
1x |
10 |
Obsidian Knife. Used to get different types of leather from fresh dead bodies. |
 |
1x |
10 |
Blessed Wooden Stake. Can be used on slain Vampires in order to get Vampire Dust. |
 |
1x |
10 |
Elvenhair Rope. This special rope weighs only 6.00 oz! |
 |
1x |
5 |
Light Shovel. This special shovel weighs only 15.00 oz! |
 |
1x |
5 |
Dwarven Pickaxe. A pick for mining that will never break. |
 |
1x |
25 |
Mechanical Fishing Rod. Allows you to fish rare kind of fishes and other sea trash. |
 |
1x |
10 |
Portable Hole. Creates an escape hole to the Temple. It has 5 minutes cooldown. |
 |
1x |
5 |
House Contract. Use it to teleport you back to your house. (Only works in protection zone) |
 |
1x |
10 |
Strange Red Powder. Try sprinkling it on enemies and many other things. |
 |
1x |
5 |
Strange Blue Powder. Try sprinkling it on enemies and many other things. |
 |
1x |
25 |
Piece of Royal Steel. |
 |
1x |
2 |
Piece of Hell Steel. |
 |
1x |
2 |
Piece of Draconian Steel. |
 |
1x |
2 |
Huge Chunk of Crude Iron. |
 |
1x |
2 |
Gold Nugget. An extremely rare piece with many uses. |
 |
5x |
10 |
Cyber Elf. It contains a sentient support program. |
 |
1x |
1 |
Faerie Card. Summons a Faerie. |
 |
1x |
1 |
Dragon Egg. Summons a Dragon Hatchiling. |
 |
1x |
1 |
Sea Serpent Egg. Summons a Sea Serpent Hatchiling. |
 |
1x |
1 |
Green Perch. |
 |
5x |
1 |
Rainbow Trout. |
 |
5x |
1 |
Northern Pike. |
 |
5x |
1 |
Shimmer Swimmer. |
 |
1x |
1 |
Eye of a Deepling. Combine with a Shimmer Swimmer to create a Shimmer Glow. |
 |
1x |
5 |
Yielocks. Combine with a Shimmer Swimmer to create a Shimmer Bow. |
 |
1x |
5 |
Flintstone. Combine with a Shimmer Swimmer to create a Shimmer Sword. |
 |
1x |
5 |
Broken Ring of Ending. Combine with a Shimmer Swimmer to create a Shimmer Wand. |
 |
1x |
5 |
Yielowax. Combine with a Shimmer Swimmer to create a Shimmer Rod. |
 |
1x |
5 |
Meteorite. Combine with a Shimmer Swimmer to create a Shimmer Club. |
 |
1x |
5 |
Scale of Corruption. Combine with a Shimmer Swimmer to create a Shimmer Axe. |
 |
1x |
5 |
Poisonous Slime. Combine with a Shimmer Swimmer to create a Shimmer Sting. |
 |
1x |
5 |
Lock Pick. It allows you open any locked door or chest if it's meant to be open in game. |
 |
100x |
2 |
Holy Water. It purifies corruption and evil. |
 |
1x |
1 |
Board Trainer Package. (Melee, Distance). It lasts until server save. |
 |
1x |
10 |
Dummy Trainer Package. (Melee, Distance). It lasts until server save. |
 |
1x |
10 |
Dummy Trainer Package With Razors. (Melee, Distance and Shielding). It lasts until server save. |
 |
1x |
25 |
Tears of the Oracle. (Shielding and Magic). Summons a Holy Servant. It lasts until server save. |
 |
1x |
25 |
Great Gospel. (Melee, Distance, Shielding and Magic). Summons The Oracle. It lasts until server save. |
 |
1x |
50 |
Redemption Skull. Use it to remove all your unjustified points and skull status. |
 |
1x |
200 |
Gold Converter. Transform A Gold Converter comes in handy when you need capacity and your bags are packed with gold. 'Use' the Gold Converter to change either a stack of 100 gold pieces into 1 platinum coin, or a stack of 100 platinum coins into 1 crystal coin. |
 |
1x |
100 |
Enchanted Sleep Shawl (Arm:3, distance fighting +3, protection physical 7%, earth +24%). It can only be wielded properly by paladins of level 180 or higher. |
 |
1x |
25 |
Enchanted Pendulet (Arm:2, distance fighting +3, protection physical +5%, energy +18%). It can only be wielded properly by paladins of level 180 or higher. |
 |
1x |
25 |
Blister Ring (protection fire +6%). It can only be wielded properly by players of level 220 or higher. |
 |
1x |
25 |
Enchanted Theurgic Amulet (Arm:2, magic level +3, protection physical +3%, earth +14%). It can only be wielded properly by sorcerers and druids of level 220 or higher. |
 |
1x |
25 |
Ring of Souls (protection physical +2%, life drain +10%). It can only be wielded properly by players of level 200 or higher. |
 |
1x |
25 |
Bone Fiddle (protection life drain +5%). |
 |
1x |
20 |
Starlight Vial (protection mana drain +5%). |
 |
1x |
20 |
Sun Catcher (protection fire +5%). |
 |
1x |
20 |
Ancient Rune (magic level +10). This rune vibrates with ancient powers. It can only be wielded properly by sorcerers and druids. |
 |
1x |
200 |
Security Blanket (club, sword, axe and shielding +10). It helps againts pshycological insecurities. It can only be wielded properly by knights. |
 |
1x |
200 |
Fisherman's Hat. (Fishing+ 100). It grants luck when fishing. |
 |
1x |
200 |
Fishtail (Speed +300). It boost speed only while diving. |
 |
1x |
60 |
Boots of Haste (Speed +20). |
 |
1x |
20 |
Boots of Waterwalking. Allows you to walk in water. |
 |
1x |
30 |
Soft Boots. These boots increase your Mana and Hitpoints regeneration. |
 |
1x |
80 |
Soft Hat. This hat increase your Mana and Hitpoints regeneration for two hours. (Consumible) |
 |
1x |
1 |
Soulcutter (Atk:53 + 50% Death, Def:32 +3, sword fighting +5). (one hand). It can only be wielded properly by knights of level 400 or higher. |
 |
1x |
400 |
Soulshredder (Atk:57 + 50% Ice, Def:35, sword fighting +5). (two hands). It can only be wielded properly by knights of level 400 or higher. |
 |
1x |
400 |
Soulbiter (Atk:53 + 50% Death, Def:32 +3, axe fighting +5). (one hand). It can only be wielded properly by knights of level 400 or higher. |
 |
1x |
400 |
Souleater (Atk:57 + 50% Ice, Def:34, axe fighting +5). (two hands). It can only be wielded properly by knights of level 400 or higher. |
 |
1x |
400 |
Soulcrusher (Atk:52 + 50% Ice, Def:33 +3, club fighting +5). (one hand). It can only be wielded properly by knights of level 400 or higher. |
 |
1x |
400 |
Soulmaimer (Atk:57 + 57% Energy, Def:35, club fighting +5). (two hands). It can only be wielded properly by knights of level 400 or higher. |
 |
1x |
400 |
Soulbleeder (Atk+8, Hit%+5, distance fighting +4, protection holy +7%). (two hands). It can only be wielded properly by paladins of level 400 or higher. |
 |
1x |
400 |
Soulpiercer (Atk+9, Hit%+6, distance fighting +4, protection death +7%). (two hands). It can only be wielded properly by paladins of level 400 or higher. |
 |
1x |
400 |
Soultainter (magic level +5, protection death +12%, intricate mana and life leech). (one hand). It can only be wielded properly by sorcerers of level 400 or higher. |
 |
1x |
400 |
Soulhexer (magic level +5, protection ice +12%, intricate mana and life leech). (one hand). It can only be wielded properly by druids of level 400 or higher. |
 |
1x |
400 |
Soulshanks (Arm:10, magic level +3, protection death +10%). It can only be wielded properly by sorcerers of level 400 or higher. |
 |
1x |
400 |
Soulstrider (Arm:10, magic level +3, protection fire +10%). It can only be wielded properly by druids of level 400 or higher. |
 |
1x |
400 |
Soulshell (Arm:18, distance fighting +4, protection physical +3%, fire +15%). It can only be wielded properly by paladins of level 400 or higher. |
 |
1x |
400 |
Soulmantle (Arm:17, magic level +4, protection physical +4%). It can only be wielded properly by sorcerers of level 400 or higher. |
 |
1x |
400 |
Soulshroud (Arm:17, magic level +4, protection death +10%). It can only be wielded properly by druids of level 400 or higher. |
 |
1x |
400 |
Pair of Soulwalkers (Arm:4, sword fighting +1, club fighting +1, axe fighting +1, speed +15, protection physical +7%, fire +5%). It can only be wielded properly by knights of level 400 or higher. |
 |
1x |
400 |
Pair of Soulstalkers (Arm:3, distance fighting +1, speed +20, protection physical +5%). It can only be wielded properly by paladins of level 400 or higher. |
 |
1x |
400 |
Soulbastion (Def:42, protection physical +10%, death +10%). It can only be wielded properly by knights of level 400 or higher. |
 |
1x |
400 |
Falcon Circlet (Arm:8, magic level +2, protection fire +9%). It can only be wielded properly by sorcerers and druids of level 300 or higher. |
 |
1x |
300 |
Falcon Coif (Arm:10, distance fighting +2, shielding +2, protection physical +3%, fire +10%). It can only be wielded properly by knights and paladins of level 300 or higher. |
 |
1x |
300 |
Falcon Rod (magic level +3, protection energy +8%). (one hand). It can only be wielded properly by druids of level 300 or higher. |
 |
1x |
300 |
Falcon Wand (magic level +3, protection fire +8%). (one hand). It can only be wielded properly by sorcerers of level 300 or higher. |
 |
1x |
300 |
Falcon Bow (Atk+7, Hit%+5, distance fighting +2, protection fire +5%). (two hands). It can only be wielded properly by paladins of level 300 or higher. |
 |
1x |
300 |
Falcon Plate (Arm:18, shielding +4, protection physical +12%). It can only be wielded properly by knights of level 300 or higher. |
 |
1x |
300 |
Falcon Greaves (Arm:10, distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3, protection physical +7%, ice +7%). It can only be wielded properly by knights and paladins of level 300 or higher. |
 |
1x |
300 |
Falcon Shield (Def:39, protection physical +6%, fire +10%). It can only be wielded properly by knights and paladins of level 300 or higher. |
 |
1x |
300 |
Falcon Longsword (Atk:56, Def:34, sword fighting +4, protection earth +10%). (two hands). It can only be wielded properly by knights of level 300 or higher. |
 |
1x |
300 |
Falcon Battleaxe (Atk:57 + 50% Energy, Def:33, axe fighting +4, protection energy +12%). (two hands). It can only be wielded properly by knights of level 300 or higher. |
 |
1x |
300 |
Falcon Mace (Atk:52 + 50% Energy, Def:33 +3, club fighting +3, protection energy +7%). (one hand). It can only be wielded properly by knights of level 300 or higher. |
 |
1x |
300 |
Lion Hammer (Atk:53 + 50% Earth, Def:31 +2, club fighting +3). (one hand). It can only be wielded properly by knights of level 270 or higher. |
 |
1x |
270 |
Lion Axe (Atk:53 + 50% Earth, Def:31 +2, axe fighting +3). (one hand). It can only be wielded properly by knights of level 270 or higher. |
 |
1x |
270 |
Lion Amulet (Arm:3, protection physical +3%, ice +7%). It can only be wielded properly by players of level 230 or higher. he heraldic animal of the Order of the Lion is emblazoned on this imposing amulet. It is worn with pride by true knights of the lion. |
 |
1x |
230 |
Lion Plate (Arm:17, sword fighting +3, club fighting +3, axe fighting +3, protection physical +6%). It can only be wielded properly by knights of level 230 or higher. |
 |
1x |
230 |
Lion Spangenhelm (Arm:7, distance fighting +2, protection physical +3%, earth +5%). It can only be wielded properly by paladins of level 230 or higher. |
 |
1x |
230 |
Lion Longsword (Atk:53 + 50% Earth, Def:31 +2, sword fighting +3). (one hand). It can only be wielded properly by knights of level 270 or higher. |
 |
1x |
270 |
Lion Shield (Def:39, protection physical +7%, earth +10%). It can only be wielded properly by knights of level 250 or higher. |
 |
1x |
250 |
Lion Spellbook (Def:20, magic level +4, protection physical +3%, ice +7%). It can only be wielded properly by sorcerers and druids of level 220 or higher. |
 |
1x |
220 |
Lion Wand (magic level +2). (one hand). It can only be wielded properly by sorcerers of level 220 or higher. |
 |
1x |
220 |
Lion Rod (magic level +2). (one hand). It can only be wielded properly by druids of level 270 or higher. |
 |
1x |
270 |
Lion Longbow (Atk+6, Hit%+6, distance fighting +2, protection ice +5%). (two hands). It can only be wielded properly by paladins of level 270 or higher. |
 |
1x |
270 |
Phantasmal Axe (Atk:54 physical + 50% fire, Def:32, axe fighting +2). (two hands). It can only be wielded properly by knights of level 180 or higher. |
 |
1x |
180 |
Fabulous Legs (Arm:9, distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2, protection physical +4%, fire +2%). It can only be wielded properly by knights and paladins of level 225 or higher. |
 |
1x |
225 |
Soulful Legs (Arm:8, magic level +1, protection holy +8%). It can only be wielded properly by sorcerers and druids of level 180 or higher. |
 |
1x |
180 |
Pair of Nightmare Boots (Arm:2, magic level +1, protection energy +6%). It can only be wielded properly by sorcerers and druids of level 140 or higher. |
 |
1x |
140 |
Gnome Helmet (Arm:7, magic level +2, protection energy +8%, physical +3%, ice -2%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
 |
1x |
200 |
Gnome Armor (Arm:17, distance fighting +3, protection energy +8%, physical +4%, ice -2%). It can only be wielded properly by paladins of level 200 or higher. |
 |
1x |
200 |
Gnome Legs (Arm:9, magic level +2, protection energy +7%, ice -2%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
 |
1x |
200 |
Gnome Shield (Def:38, shielding +2, protection energy +8%, physical +6%, ice -2%). It can only be wielded properly by knights and paladins of level 200 or higher. |
 |
1x |
200 |
Gnome Sword (Atk:52 + 50% Energy, Def:29 +3, sword fighting +2, protection energy +6%). (one hand). It can only be wielded properly by knights of level 250 or higher. |
 |
1x |
250 |
Rainbow Necklace (Arm:2, protection physical +3%, fire +6%, ice -5%). It can only be wielded properly by players of level 220 or higher. |
 |
1x |
220 |
Rainbow Shield (Def:30). It can only be wielded properly by knights of level 100 or higher. Strange elemental magic flows over this shield. |
 |
1x |
100 |
Cobra Crossbow (Atk+7, Hit%+6, distance fighting +2). (two hands). It can only be wielded properly by paladins of level 220 or higher. |
 |
1x |
220 |
Cobra Boots (Arm:3, speed +10, protection physical +6%). It can only be wielded properly by knights of level 220 or higher. |
 |
1x |
220 |
Cobra Club (Atk:53 + 50% Fire, Def:29 +2, club fighting +2). (one hand). It can only be wielded properly by knights of level 220 or higher. |
 |
1x |
220 |
Cobra Axe (Atk:53 + 50% Ice, Def:29 +2, axe fighting +2). (one hand). It can only be wielded properly by knights of level 220 or higher. |
 |
1x |
220 |
Cobra Hood (Arm:9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%). It can only be wielded properly by knights of level 270 or higher. |
 |
1x |
270 |
Cobra Sword (Atk:52, Def:31 +2, sword fighting +3). (one hand). It can only be wielded properly by knights of level 220 or higher. |
 |
1x |
220 |
Cobra Wand (magic level +2%). (one hand). It can only be wielded properly by sorcerers of level 270 or higher. |
 |
1x |
270 |
Cobra Rod (magic level +2). (one hand). It can only be wielded properly by druids of level 220 or higher. |
 |
1x |
220 |
Amulet of Theurgy (Arm:2, magic level +3, protection physical +3%, earth +14%) that is brand-new. It can only be wielded properly by sorcerers and druids of level 220 or higher. |
 |
1x |
220 |
Bow of Cataclysm (Atk+6, Hit%+4, distance fighting +2, protection death +4%). (two hands). It can only be wielded properly by paladins of level 250 or higher. |
 |
1x |
250 |
Galea Mortis (Arm:7, magic level +2, protection death +6%, holy -3%). It can only be wielded properly by sorcerers of level 220 or higher. |
 |
1x |
220 |
Toga Mortis (Arm:16, magic level +4, protection death +6%). It can only be wielded properly by sorcerers of level 220 or higher. |
 |
1x |
220 |
Winged Boots (Arm:2, speed +15, distance fighting +1, protection earth +7%). It can only be wielded properly by paladins of level 220 or higher. |
 |
1x |
220 |
Living Vine Bow (Atk+5, Hit%+5, distance fighting +1, protection earth +4%). It can only be wielded properly by paladins of level 220 or higher. |
 |
1x |
220 |
Living Armor (Arm:13, magic level +2, protection earth +12%, fire -5%). It can only be wielded properly by sorcerers and druids of level 180 or higher. |
 |
1x |
180 |
Blade of Destruction (Atk:50, Def:33). (one hand). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Slayer of Destruction (Atk:52, Def:30). (two hands). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Axe of Destruction (Atk:51, Def:31). (one hand). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Chopper of Destruction (Atk:52, Def:30). (two hands). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Mace of Destruction (Atk:50, Def:32). (one hand). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Hammer of Destruction (Atk:53, Def:29). (two hands). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Bow of Destruction (Atk+5, Hit%+5). (two hands). It can only be wielded properly by paladins of level 200 or higher. |
 |
1x |
200 |
Crossbow of Destruction (Atk+6, Hit%+5). (two hands). It can only be wielded properly by paladins of level 200 or higher. |
 |
1x |
200 |
Wand of Destruction (magic level +1). (one hand). It can only be wielded properly by sorcerers of level 200 or higher. |
 |
1x |
200 |
Rod of Destruction (magic level +1). (one hand). It can only be wielded properly by druids of level 200 or higher. |
 |
1x |
100 |
Fireheart Cuirass (Arm:18, sword fighting +4, protection fire +8%, ice -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Fireheart Hauberk (Arm:18, axe fighting +4, protection fire +8%, ice -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Fireheart Platemail (Arm:18, club fighting +4, protection fire +8%, ice -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Earthheart Cuirass (Arm:18, sword fighting +4, protection earth +8%, fire -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Earthheart Hauberk (Arm:18, axe fighting +4, protection earth +8%, fire -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Earthheart Platemail (Arm:18, club fighting +4, protection earth +8%, fire -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Thunderheart Cuirass (Arm:18, sword fighting +4, protection energy +8%, earth -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Thunderheart Hauberk (Arm:18, axe fighting +4, protection energy +8%, earth -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Thunderheart Platemail (Arm:18, club fighting +4, protection energy +8%, earth -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Frostheart Cuirass (Arm:18, sword fighting +4, protection ice +8%, energy -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Frostheart Hauberk (Arm:18, axe fighting +4, protection ice +8%, energy -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Frostheart Platemail (Arm:18, club fighting +4, protection ice +8%, energy -8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Firesoul Tabard (Arm:18, distance fighting +4, protection fire +8%, ice -8%). It can only be wielded properly by paladins of level 200 or higher. |
 |
1x |
200 |
Earthsoul Tabard (Arm:18, distance fighting +4, protection earth +8%, fire -8%). It can only be wielded properly by paladins of level 200 or higher. |
 |
1x |
200 |
Thundersoul Tabard (Arm:18, distance fighting +4, protection energy +8%, earth -8%). It can only be wielded properly by paladins of level 200 or higher. |
 |
1x |
200 |
Frostsoul Tabard (Arm:18, distance fighting +4, protection ice +8%, energy -8%). It can only be wielded properly by paladins of level 200 or higher. |
 |
1x |
200 |
Firemind Raiment (Arm:15, magic level +4, protection fire +8%, ice -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
 |
1x |
200 |
Earthmind Raiment (Arm:15, magic level +4, protection earth +8%, fire -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
 |
1x |
200 |
Thundermind Raiment (Arm:15, magic level +4, protection energy +8%, earth -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
 |
1x |
200 |
Frostmind Raiment (Arm:15, magic level +4, protection ice +8%, energy -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher. |
 |
1x |
200 |
Frozen Plate (Arm:13, protection ice +7%, energy -7%). It can only be wielded properly by paladins of level 75 or higher. |
 |
1x |
75 |
Molten Plate (Arm:13, protection fire +7%, ice -7%). It can only be wielded properly by paladins of level 75 or higher. |
 |
1x |
75 |
Divine Plate (Arm:13, protection death +10%, holy -10%). It can only be wielded properly by paladins of level 75 or higher. |
 |
1x |
75 |
Holy Sword (Atk:51, Def:31). (one hand). It can only be wielded properly by players of level 150 or higher. A half of the soul from Uman the wise sleeps within this sword. |
 |
1x |
150 |
Holy Axe (Atk:52, Def:31). (one hand). It can only be wielded properly by players of level 150 or higher. The soul of Fardos the creator sleeps within this axe. |
 |
1x |
150 |
Holy Rod (Atk:52, Def:31). (one hand). It can only be wielded properly by players of level 150 or higher. The soul of Tibiasula sleeps within this rod. |
 |
1x |
150 |
Eternal Breath (basic life leech). (one hand). It can only be wielded properly by sorcerers and druids of level 150 or higher. Eden himself has blessed this weapon. |
 |
1x |
150 |
Holy Icon (Protection againts all attacks by 7%). It can only be wielded properly by players of level 150 or higher. A half of the soul from Zathroth the destroyer sleeps within this relic. It lasts for 1 hour. |
 |
1x |
150 |
Sacred Writings. Written by Banor thousands of years ago. It contains valuable information about the 'Conjure Holy Arrow' magic spell. |
 |
1x |
150 |
Unholy Book. Written by Arthei and his council of Cultists. It contains valuable information about the Conjure Infernal Bolt magic spell. |
 |
1x |
150 |
Sinister Tome (magic level scaling damage) (magic level +2). (two hands). It can only be wielded properly by sorcerers and druids of level 30 or higher. An encyclopedia of weaponry (Volume 1 of 3). It is possessed with the spirit of an angry warrior. |
 |
1x |
30 |
Ominous Tome (magic level scaling damage) (magic level +4). (two hands). It can only be wielded properly by sorcerers and druids of level 60 or higher. An encyclopedia of weaponry (Volume 2 of 3). It is possessed with the spirit of a depressed warrior. |
 |
1x |
60 |
Knowledgeable Tome (magic level scaling damage) (magic level +6). (two hands). It can only be wielded properly by sorcerers and druids of level 150 or higher. An encyclopedia of weaponry (Volume 3 of 3). It is possessed with the spirit of a wise warrior. |
 |
1x |
150 |
The End (basic mana leech). (one hand). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
 |
1x |
150 |
Visage of the End Days (Arm:10). |
 |
1x |
90 |
Book of Lies (Def:18, magic level +4). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
 |
1x |
150 |
Treader of Torment (Arm:4). |
 |
1x |
90 |
Shroud of Despair (Arm:7, protection death +3%). It can only be wielded properly by players of level 150 or higher. |
 |
1x |
150 |
Death Gaze (Def:38). It can only be wielded properly by players of level 200 or higher. |
 |
1x |
200 |
Plague Bite (Atk:52 + 50% Earth, Def:31 +3). (one hand). It can only be wielded properly by players of level 150 or higher. |
 |
1x |
150 |
Impaler of the Igniter (Atk:51 + 50% Fire, Def:31 +3). (one hand). It can only be wielded properly by players of level 150 or higher. |
 |
1x |
150 |
Maimer (Atk:51 + 50% Death, Def:32). (one hand). It can only be wielded properly by players of level 150 or higher. |
 |
1x |
150 |
Triple Bolt Crossbow (Atk+3, Hit%+2). (two hands). It can only be wielded properly by paladins of level 70 or higher. |
 |
1x |
70 |
Shrunken Head Necklace (speed +10). It can only be wielded properly by players of level 150 or higher. |
 |
1x |
150 |
Thorn Spitter (Atk+9, Hit%+1). (two hands). It can only be wielded properly by paladins of level 150 or higher. |
 |
1x |
150 |
Spellbook of Ancient Arcana (Def:19, magic level +4, protection death +5%). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
 |
1x |
150 |
Gill Gugel (Arm:5, magic level +2, protection earth +6%, fire -6%). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
 |
1x |
150 |
Gill Coat (Arm:12, magic level +1, protection earth +10%, fire -10%). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
 |
1x |
150 |
Gill Legs (Arm:7, magic level +1, protection earth +8%, fire -8%). It can only be wielded properly by sorcerers and druids of level 150 or higher. |
 |
1x |
150 |
Spellbook of Vigilance (Def:20, magic level +3, protection earth +3%, fire -3%). It can only be wielded properly by sorcerers and druids of level 130 or higher. |
 |
1x |
130 |
Gill Necklace (protection physical +15%, earth +10%) that has 750 charges left. It can only be wielded properly by players of level 150 or higher. |
 |
1x |
1 |
Prismatic Helmet (Arm:9, shielding +1, protection physical +5%). It can only be wielded properly by knights of level 150 or higher. |
 |
1x |
150 |
Prismatic Armor (Arm:15, speed +15, protection physical +5%). It can only be wielded properly by knights and paladins of level 120 or higher. |
 |
1x |
120 |
Prismatic Legs (Arm:8, distance fighting +2, protection physical +3%). It can only be wielded properly by paladins of level 150 or higher. |
 |
1x |
150 |
Prismatic Boots (Arm:3, speed +15, protection death +3%). It can only be wielded properly by paladins of level 150 or higher. |
 |
1x |
150 |
Prismatic Shield (Def:37, shielding +2, protection physical +4%). It can only be wielded properly by knights of level 150 or higher. |
 |
1x |
150 |
Prismatic Necklace (protection physical +10%, energy +15%) that has 750 charges left. It can only be wielded properly by players of level 150 or higher. |
 |
1x |
1 |
Prismatic Ring (protection physical +10%, energy +8%) that is brand-new. It can only be wielded properly by players of level 120 or higher. |
 |
1x |
1 |
Exotic Amulet (protection physical +4%, earth +5%). It can only be wielded properly by players of level 180 or higher. |
 |
1x |
1 |
Jungle Wand (magic level +1, protection ice +3%). (one hand). It can only be wielded properly by sorcerers of level 150 or higher. |
 |
1x |
150 |
Jungle Rod (magic level +1, protection earth +3%). (one hand). It can only be wielded properly by druids of level 150 or higher. |
 |
1x |
150 |
Make-Do Boots (Arm:2, magic level +1, protection ice +6%). It can only be wielded properly by druids of level 150 or higher. |
 |
1x |
150 |
Makeshift Boots (Arm:2, magic level +1, protection fire +6%). It can only be wielded properly by sorcerers of level 150 or higher. |
 |
1x |
150 |
Jungle Bow (Atk+6, Hit%+5, distance fighting +1, protection physical +3%). (two hands). It can only be wielded properly by paladins of level 150 or higher. |
 |
1x |
150 |
Bast Legs (Arm:8, distance fighting +2, protection energy +4%). It can only be wielded properly by paladins of level 150 or higher. |
 |
1x |
150 |
Exotic Legs (Arm:8, protection physical +4%). It can only be wielded properly by knights of level 130 or higher. |
 |
1x |
130 |
Throwing Axe (Atk:51, Def:30 +2, axe fighting +2). It can only be wielded properly by knights of level 150 or higher. |
 |
1x |
150 |
Jungle Flail (Atk:52, Def:31). (two hands). It can only be wielded properly by knights of level 150 or higher. |
 |
1x |
150 |
Shiny Blade (Atk:49, Def:35 +2, sword fighting +1). (one hand). It can only be wielded properly by players of level 120 or higher. |
 |
1x |
120 |
The Epiphany. (Atk:50, Def:35 +3). (one hand). It can only be wielded properly by players of level 120 or higher. |
 |
1x |
120 |
Emerald Sword. (Atk:49, Def:33 +3). (one hand). It can only be wielded properly by players of level 100 or higher. |
 |
1x |
100 |
Dark Trinity Mace (Atk:51, Def:32 -1). (one hand). It can only be wielded properly by players of level 120 or higher. |
 |
1x |
120 |
Solar Axe (Atk:52, Def:29 +3). (one hand). It can only be wielded properly by players of level 130 or higher. |
 |
1x |
130 |
Crystalline Sword (Atk:47, Def:34 +1). (one hand). It can only be wielded properly by players of level 62 or higher. |
 |
1x |
62 |
Crystalline Axe (Atk:51, Def:29 +3, axe fighting +1). (one hand). It can only be wielded properly by players of level 120 or higher. Even in the light of day, the stars seem to reflect in each facet of this crystalline axe. |
 |
1x |
120 |
Mycological Mace (Atk:50, Def:31 +3, club fighting +1). (one hand). It can only be wielded properly by players of level 120 or higher. |
 |
1x |
120 |
Crystal Crossbow (Atk+4, Hit%+3). (two hands). It can only be wielded properly by paladins of level 90 or higher. |
 |
1x |
90 |
Mycological Bow (Atk+4, Hit%+4). (two hands). It can only be wielded properly by paladins of level 105 or higher. |
 |
1x |
105 |
Rift Lance (Atk:48, Def:28). (two hands). It can only be wielded properly by players of level 70 or higher. |
 |
1x |
70 |
Rift Bow (Range:7, Atk +5, Hit% +3). (two hands). It can only be wielded properly by paladins of level 120 or higher. |
 |
1x |
120 |
Rift Crossbow (Range:5, Atk +5, Hit% +4). (two hands). It can only be wielded properly by paladins of level 120 or higher. |
 |
1x |
120 |
Rift Shield (Def:37). |
 |
1x |
90 |
Calopteryx Cape (Arm:12, magic level +1, protection ice +5%). It can only be wielded properly by sorcerers and druids of level 80 or higher. |
 |
1x |
80 |
Grasshopper Legs (Arm:7, speed +10). It can only be wielded properly by players of level 75 or higher. |
 |
1x |
75 |
Carapace Shield (Def:36). |
 |
1x |
20 |
Necklace of the Deep (protection life drain +50%) that has 50 charges left. It can only be wielded properly by players of level 120 or higher. |
 |
1x |
1 |
Deepling Staff (Atk:43, Def:23). (two hands). It can only be wielded properly by players of level 38 or higher. |
 |
1x |
38 |
Deepling Axe (Atk:49, Def:29). (one hand). It can only be wielded properly by players of level 80 or higher. |
 |
1x |
80 |
Deepling Squelcher (Atk:44, Def:28). (one hand). It can only be wielded properly by players of level 48 or higher. |
 |
1x |
48 |
Deepling Ceremonial Dagger (magic level +2, protection earth +5%). (one hand). It can only be wielded properly by sorcerers and druids of level 180 or higher. |
 |
1x |
180 |
Deepling Fork (magic level +2, critical hit chance 10%, critical extra damage +25%, protection holy +8%). (one hand). It can only be wielded properly by sorcerers and druids of level 230 or higher. |
 |
1x |
230 |
Ornate Chestplate (Arm:16, shielding +3, protection physical +8%). It can only be wielded properly by knights of level 200 or higher. |
 |
1x |
200 |
Ornate Legs (Arm:8, protection physical +5%). It can only be wielded properly by knights of level 185 or higher. |
 |
1x |
185 |
Ornate Shield (Def:36, protection physical +5%). It can only be wielded properly by knights of level 130 or higher. |
 |
1x |
130 |
Ornate Mace (Atk:49, Def:24). (ornate mace). It can only be wielded properly by players of level 90 or higher. |
 |
1x |
90 |
Ornate Crossbow (Atk+1, Hit%+2). (two hands). It can only be wielded properly by paladins of level 50 or higher. |
 |
1x |
50 |
Depth Galea (Arm:8, protection drowning +100%). It can only be wielded properly by players of level 150 or higher. |
 |
1x |
150 |
Depth Lorica (Arm:16, distance fighting +3, protection death +5%). It can only be wielded properly by paladins of level 150 or higher. |
 |
1x |
150 |
Depth Ocrea (Arm:8, protection mana drain +15%). It can only be wielded properly by sorcerers and druids of level 130 or higher. |
 |
1x |
130 |
Depth Calcei (Arm:3, speed -5, protection physical +5%). It can only be wielded properly by knights of level 150 or higher. |
 |
1x |
150 |
Depth Scutum (Def:25, magic level +2). It can only be wielded properly by sorcerers and druids of level 120 or higher. |
 |
1x |
120 |
Hellforged Axe (Atk:51, Def:28 +2). (one hand). It can only be wielded properly by players of level 110 or higher. |
 |
1x |
100 |
Obsidian Truncheon (Atk:50, Def:30 +2). (one hand). It can only be wielded properly by players of level 100 or higher. |
 |
1x |
100 |
Royal Crossbow (Range:6, Atk+5, Hit%+3). (two hands). It can only be wielded properly by paladins of level 130 or higher. |
 |
1x |
130 |
Warsinger Bow (Range:7, Atk+3, Hit%+5). (two hands). It can only be wielded properly by paladins of level 80 or higher. |
 |
1x |
80 |
Spellbook of Dark Mysteries (Def:16, magic level +3). (one hand). It can only be wielded properly by sorcerers and druids of level 80 or higher. |
 |
1x |
80 |
Fireborn Giant Armor (Arm:15, sword fighting +2, protection fire +5%, ice -5%). It can only be wielded properly by knights of level 100 or higher. |
 |
1x |
100 |
Robe of the Underworld (Arm:12, protection death +12%, holy -12%). It can only be wielded properly by sorcerers of level 100 or higher. |
 |
1x |
100 |
Master Archer's Armor (Arm:15, distance fighting +3). It can only be wielded properly by paladins of level 100 or higher. |
 |
1x |
100 |
Royal Scale Robe (Arm:12, magic level +2, protection fire +5%). It can only be wielded properly by sorcerers and druids of level 100 or higher. |
 |
1x |
100 |
Royal Draken Mail (Arm:16, shielding +3, protection physical +5%). It can only be wielded properly by knights of level 100 or higher. |
 |
1x |
100 |
Elite Draken Helmet (Arm:9, distance fighting +1, protection death +3%). It can only be wielded properly by paladins of level 100 or higher. |
 |
1x |
100 |
Draken Boots (Arm:3, speed +15). It can only be wielded properly by knights and paladins of level 80 or higher. |
 |
1x |
80 |
Hive Scythe (Atk:46, Def:24). (one hand). It can only be wielded properly by players of level 70 or higher. |
 |
1x |
70 |
Hive Bow (Atk+2, Hit%+5). (two hands). It can only be wielded properly by paladins of level 85 or higher. |
 |
1x |
85 |
Crude Umbral Blade (Atk:48, Def:26 +1). (one hand). It can only be wielded properly by knights of level 75 or higher. |
 |
1x |
75 |
Crude Umbral Slayer (Atk:51, Def:29). (two hands). It can only be wielded properly by knights of level 75 or higher. |
 |
1x |
75 |
Crude Umbral Axe (Atk:49, Def:24 +1). (one hand). It can only be wielded properly by knights of level 75 or higher. |
 |
1x |
75 |
Crude Umbral Chopper (Atk:51, Def:27). (two hands). It can only be wielded properly by knights of level 75 or higher. |
 |
1x |
75 |
Crude Umbral Mace (Atk:48, Def:22 +1). (one hand). It can only be wielded properly by knights of level 75 or higher. |
 |
1x |
75 |
Crude Umbral Hammer (Atk:51, Def:27). (two hands). It can only be wielded properly by knights of level 75 or higher. |
 |
1x |
75 |
Crude Umbral Bow (Atk+2, Hit%+5). (two hands). It can only be wielded properly by paladins of level 75 or higher. |
 |
1x |
75 |
Crude Umbral Crossbow (Atk+3, Hit%+1). (two hands). It can only be wielded properly by paladins of level 75 or higher. |
 |
1x |
75 |
Crude Umbral Spellbook (Def:14, magic level +1, protection fire +2%, earth +2%, energy +2%, ice +2%). It can only be wielded properly by sorcerers and druids of level 75 or higher. |
 |
1x |
75 |
Glooth Cape (Arm:9, protection earth +5%, fire -5%). It can only be wielded properly by sorcerers and druids of level 40 or higher. |
 |
1x |
40 |
Rubber Cap (Arm:5, magic level +1, protection earth +3%, fire -3%). It can only be wielded properly by sorcerers and druids of level 70 or higher. |
 |
1x |
70 |
Heat Core (Arm:12). |
 |
1x |
40 |
Alloy Legs (Arm:6, speed +10). It can only be wielded properly by players of level 60 or higher. |
 |
1x |
60 |
Metal Spats (Arm:1, protection physical +1%). It can only be wielded properly by knights and paladins of level 50 or higher. |
 |
1x |
50 |
Gearwheel Chain (Arm:3). It can only be wielded properly by players of level 75 or higher. |
 |
1x |
75 |
Metal Bat (Atk:44, Def:20). (one hand). It can only be wielded properly by players of level 55 or higher. |
 |
1x |
55 |
Glooth Whip (Atk:33, Def:19). (one hand). It can only be wielded properly by players of level 25 or higher. |
 |
1x |
25 |
Glooth Club (Atk:49 physical + 50% Earth, Def:1). (one hand). It can only be wielded properly by knights of level 75 or higher. |
 |
1x |
75 |
Glooth Blade (Atk:49 physical + 50% Earth, Def:1). (one hand). It can only be wielded properly by knights of level 75 or higher. |
 |
1x |
75 |
Glooth Axe (Atk:49 physical + 50% Earth, Def:1). (one hand). It can only be wielded properly by knights of level 75 or higher. |
 |
1x |
75 |
Glooth Amulet (protection physical +10%, fire +10%, earth +10%, energy +10%, ice +10%, holy +10%, death +10%) that has 20 charges left. It can only be wielded properly by sorcerers and druids of level 75 or higher. |
 |
1x |
1 |
Warrior's Axe (Atk:42, Def:21). (one hand). It can only be wielded properly by players of level 40 or higher. |
 |
1x |
40 |
Warrior's shield (Def:33). |
 |
1x |
20 |
Shield of Corruption (Def:36, sword fighting +3). It can only be wielded properly by knights of level 80 or higher. |
 |
1x |
80 |
Blade of Corruption (Atk:48, Def:29 +2). (one hand). It can only be wielded properly by players of level 82 or higher. |
 |
1x |
82 |
Golden Helmet (Arm:12). It is the famous Helmet of the Stars. |
 |
1x |
200 |
Golden Armor (Arm:14). It can only be wielded properly by knights and paladins. |
 |
1x |
100 |
Golden Legs (Arm:9). It can only be wielded properly by knights and paladins. |
 |
1x |
100 |
Golden Boots (Arm:4). |
 |
1x |
200 |
Blessed Shield (Def:40). |
 |
1x |
200 |
Golden Amulet. It raises all of your skills by 3 while equiped. |
 |
1x |
300 |
Dragon Scale Helmet (Arm:9). |
 |
1x |
200 |
Dragon Scale Mail (Arm:15). It can only be wielded properly by knights and paladins. |
 |
1x |
200 |
Dragon Scale Legs (Arm:10). |
 |
1x |
200 |
Dragon Scale Boots (Arm:3, protection fire +3%, ice -3%). It can only be wielded properly by knights and paladins of level 70 or higher. |
 |
1x |
70 |
Great Shield (Def:38). |
 |
1x |
200 |
Scale Amulet. It raises all of your skills by 3 while equiped. |
 |
1x |
300 |
Demon Helmet (Arm:10). |
 |
1x |
100 |
Demon Armor (Arm:16). |
 |
1x |
70 |
Demon Legs (Arm:9). |
 |
1x |
100 |
Demon Shield (Def:35). |
 |
1x |
50 |
Demonbone Amulet. It raises all of your skills by 3 while equiped. |
 |
1x |
300 |
Yalahari Mask (Arm:5, magic level +2). It can only be wielded properly by sorcerers and druids of level 80 or higher. |
 |
1x |
80 |
Yalahari Armor (Arm:16, protection death +3%). It can only be wielded properly by knights of level 80 or higher. |
 |
1x |
80 |
Yalahari Leg Piece (Arm:8, distance fighting +2, protection death +5%). It can only be wielded properly by paladins of level 80 or higher. |
 |
1x |
80 |
Dwarven Helmet (Arm:6, protection physical +2%). |
 |
1x |
50 |
Dwarven Armor (Arm:10, protection physical +5%). |
 |
1x |
100 |
Dwarven Legs (Arm:7, protection physical +3%). |
 |
1x |
100 |
Dwarven Axe (Atk:31, Def:19 +2). It can only be wielded properly by players of level 20 or higher. |
 |
1x |
20 |
Dwarven Shield (Def:26). |
 |
1x |
1 |
Zaoan Helmet (Arm:9, protection physical +5%). It can only be wielded properly by knights and paladins. |
 |
1x |
50 |
Zaoan Armor (Arm:13, speed +10). It can only be wielded properly by knights and paladins of level 50 or higher. |
 |
1x |
50 |
Zaoan Legs (Arm:8, protection physical +2%). |
 |
1x |
50 |
Zaoan shoes (Arm:1, speed +5). |
 |
1x |
25 |
Assassin Dagger (Atk:40, Def:12 -2). (one hand). It can only be wielded properly by players of level 40 or higher. |
 |
1x |
40 |
Spellbook of Warding (Def:22, magic level +1). It can only be wielded properly by sorcerers and druids of level 40 or higher. It shows your spells and can also shield against attacks when worn. |
 |
1x |
40 |
Modified Crossbow (Hit%+1). (two hands). It can only be wielded properly by paladins of level 45 or higher. |
 |
1x |
40 |
Terra Hood (Arm:5, protection earth +4%, fire -5%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Terra Mantle (Arm:11, protection earth +8%, fire -8%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Terra Legs (Arm:8, protection earth +6%, fire -6%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Terra Boots (Arm:2, protection earth +5%, fire -5%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Terra Amulet (protection earth +20%, fire -10%) that has 200 charges left. It can only be wielded properly by players of level 60 or higher. |
 |
1x |
1 |
Glacier Mask (Arm:5, protection ice +4%, energy -5%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Glacier Robe (Arm:11, protection ice +8%, energy -8%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Glacier Kilt (Arm:8, protection ice +6%, energy -6%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Glacier Shoes (Arm:2, protection ice +5%, energy -5%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Glacier Amulet (protection ice +20%, energy -10%). It can only be wielded properly by players of level 60 or higher. |
 |
1x |
2 |
Lightning Headband (Arm:5, protection energy +4%, earth -5%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Lightning Robe (Arm:11, protection energy +8%, earth -8%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Lightning Legs (Arm:8, protection energy +6%, earth -6%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Lightning Boots (Arm:2, protection energy +5%, earth -5%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Lightning Pendant (protection energy +20%, earth -10%) that has 200 charges left. It can only be wielded properly by players of level 60 or higher. |
 |
1x |
1 |
Magma Monocle (Arm:5, protection fire +4%, ice -5%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Magma Coat (Arm:11, protection fire +8%, ice -8%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Magma Legs (Arm:8, protection fire +6%, ice -6%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Magma Boots (Arm:2, protection fire +5%, ice -5%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
5 |
Magma Amulet (protection fire +20%, ice -10%) that has 200 charges left. It can only be wielded properly by players of level 60 or higher. |
 |
1x |
1 |
Moonlight Rod. (one hand). It can only be wielded properly by druids of level 13 or higher. |
 |
1x |
1 |
Northwind Rod. (one hand). It can only be wielded properly by druids of level 22 or higher. |
 |
1x |
2 |
Hailstorm Rod. (one hand). It can only be wielded properly by druids of level 33 or higher. |
 |
1x |
3 |
Glacial Rod (magic level +1). (one hand). It can only be wielded properly by druids of level 65 or higher. Hurls the icy essence of the Svargrond glaciers. |
 |
1x |
65 |
Icicle Bow (Atk+1, Hit%+4). (two hands). |
 |
1x |
10 |
Runic Ice Shield (Def:31). |
 |
1x |
10 |
Icy Culottes (Arm:8, protection ice +8%). It can only be wielded properly by sorcerers and druids. |
 |
1x |
10 |
Wand of Dragonbreath. (one hand). It can only be wielded properly by sorcerers of level 13 or higher. |
 |
1x |
1 |
Wand of Draconia. (one hand). It can only be wielded properly by sorcerers of level 22 or higher. |
 |
1x |
2 |
Wand of Inferno. (one hand). It can only be wielded properly by sorcerers of level 33 or higher. |
 |
1x |
3 |
Wand of Everblazing (magic level +1). (one hand). It can only be wielded properly by sorcerers of level 65 or higher. It contains the everblazing fire. |
 |
1x |
65 |
Dragonbone Staff (Atk:35 + 50% Fire, Def:18). (one hand). It can only be wielded properly by players of level 30 or higher. |
 |
1x |
5 |
Fire Sword (Atk:24 + 50% Fire, Def:20 +1). (one hand). It can only be wielded properly by players of level 30 or higher. |
 |
1x |
5 |
Fire Axe (Atk:27 + 50% Fire, Def:16 +1). (one hand). It can only be wielded properly by players of level 35 or higher. |
 |
1x |
5 |
Crown Helmet (Arm:7). |
 |
1x |
5 |
Crown Armor (Arm:13). It can only be wielded properly by knights and paladins. |
 |
1x |
5 |
Crown Legs (Arm:8). It can only be wielded properly by knights and paladins. |
 |
1x |
5 |
Crown Shield (Def:32). |
 |
1x |
5 |
Phoenix Shield (Def:34) |
 |
1x |
10 |
Firewalker Boots. Nullfies the damage gotten from lava ground and grants protection againts fire damage. |
 |
1x |
50 |
Wood Cape (Arm:2, distance fighting +1). It can only be wielded properly by paladins. |
 |
1x |
5 |
Elven Mail (Arm:11, distance fighting +1). It can only be wielded properly by paladins. |
 |
1x |
5 |
Elven Legs (Arm:8, distance fighting +1). It can only be wielded properly by paladins. |
 |
1x |
5 |
Elvish Bow (Range:6, Hit%+5). (two hands). |
 |
1x |
5 |
Belted Cape (Arm:10). It can only be wielded properly by paladins. |
 |
1x |
2 |
Paladin Armor (Arm:12, distance fighting +2). It can only be wielded properly by paladins. |
 |
1x |
10 |
Koshei's Ancient Amulet (protection death +8%, holy -50%). |
 |
1x |
20 |
Blue Turban (Arm:7, magic level+1). |
 |
1x |
5 |
Blue Robe (Arm:11). |
 |
1x |
5 |
Blue Legs (Arm:8). |
 |
1x |
5 |
Devil Helmet (Arm:7). |
 |
1x |
2 |
Knight Armor (Arm:12). It can only be wielded properly by knights and paladins. |
 |
1x |
2 |
Knight Legs (Arm:12). It can only be wielded properly by knights and paladins. |
 |
1x |
2 |
Tower Shield (Def:32). |
 |
1x |
2 |
Knight Axe (Atk:33, Def:21 +1). (one hand). It can only be wielded properly by players of level 25 or higher. |
 |
1x |
2 |
Boots of Haste (Speed +20). |
 |
1x |
60 |
Steel Helmet (Arm:6). |
 |
1x |
1 |
Plate Armor (Arm:10). |
 |
1x |
1 |
Plate Legs (Arm:7). |
 |
1x |
1 |
Steel Boots (Arm:3). |
 |
1x |
10 |
Platinum Amulet (Arm:2). |
 |
1x |
1 |
Buster Sword (Atk:60 + 50% Holy, Def:40, sword fighting +7, protection holy +7%, powerful mana and life leech). (two hands). It can only be wielded properly by knights. A sword that has inherited the hopes of those who fight. - Purchase the Final Weapons of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1000 |
Buster Axe (Atk:55 + 50% Holy, Def:35, axe fighting +7, protection holy +7%, powerful mana and life leech). (one hand). It can only be wielded properly by knights. An axe that has inherited the hopes of those who fight. - Purchase the Final Weapons of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1000 |
Buster Double Axe (Atk:60 + 50% Holy, Def:40, axe fighting +7, protection holy +7%, powerful mana and life leech). (two hands). It can only be wielded properly by knights. A large axe that has inherited the hopes of those who fight. - Purchase the Final Weapons of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1000 |
Buster Mace (Atk:55 + 50% Holy, Def:35, club fighting +7, protection holy +7%, powerful mana and life leech). (one hand). It can only be wielded properly by knights. A mace that has inherited the hopes of those who fight. - Purchase the Final Weapons of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1000 |
Buster Giant Mace (Atk:60 + 50% Holy, Def:40, club fighting +7, protection holy +7%, powerful mana and life leech). (two hands). It can only be wielded properly by knights. A large mace that has inherited the hopes of those who fight. - Purchase the Final Weapons of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1000 |
Buster Bow (Range:7 Atk+9, Hit%+7, distance fighting +7, protection holy +7%). (two hands). It can only be wielded properly by paladins. A bow that has inherited the hopes of those who fight. Use it to conjure 100 suitable arrows for your level. (5 minutes cooldown). This bow increase your Mana(powerful) and Hitpoints(intricate) regeneration. - Purchase the Final Weapons of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1000 |
Buster Crossbow (Range:6 Atk+10, Hit%+7, distance fighting +7, protection holy +7%). (two hands). It can only be wielded properly by paladins. A crossbow that has inherited the hopes of those who fight. Use it to conjure 100 suitable bolts for your level. (5 minutes cooldown). This crossbow increase your Mana(intricate) and Hitpoints(powerful) regeneration. - Purchase the Final Weapons of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1000 |
Buster Wand (magic level +7, protection holy +7%, powerful mana and life leech). (one hand). It can only be wielded properly by sorcerers. A wand that has inherited the hopes of those who fight. - Purchase the Final Weapons of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1000 |
Buster Rod (magic level +7, protection holy +7%, powerful mana and life leech). (one hand). It can only be wielded properly by sorcerers. A rod that has inherited the hopes of those who fight. - Purchase the Final Weapons of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1000 |
Headache Pill. It cures schizophrenia and other mental conditions for 24 hours. |
 |
10x |
20 |
The Queen of the Hurt (high mana and life leech, magic level +5). (two hands) It can only be wielded properly by sorcerers and druids. It is the wand of the Dark World Queen. |
 |
1x |
200 |
Diana's Brain. A corrupted brain filled with hatred and anxiety. Use it to obtain all available the God Summons. |
 |
1x |
500 |
Diana's Heart. A rotten heart in moral bankruptcy. Use it to max the level of all of your God Summons. |
 |
1x |
500 |
Jamay Hat (Arm:2, magic level +5). A memento from Paco's old happy days. You can 'Use' this magical hat every 6 hours to trigger a random raid in server. (Need to be stored in a house for cooldown) |
 |
1x |
200 |
Paco's Quiver (Vol: 40 distance +10). It has many secret slots for extra storage. It can only be wielded properly by paladins. |
 |
1x |
200 |
Paco's Spear (Atk:25). A spear made of demon oak wood. It will never break. |
 |
1x |
200 |
Paco's Bow (Range:7, Atk +7, Hit% +7, distance fighting +7). (two hands). The soul of Virgilia sleeps within this magical bow. Use it to conjure 100 arrows suitable for your level. (5 minutes cooldown). |
 |
1x |
300 |
Paco's Sword (Level 1) (Atk:25, Def:22+1). Mother's family heirloom. Its rusty blade is very notchy. Summons the Sword Familiar (Level 1). Suitable for any vocation. You can power up this special sword. (Use sword in any floor tile to summon familiar). |
 |
1x |
200 |
Paco's Sword (Level 2) (Atk:32, Def:29+1). Mother's family heirloom. It's sharp blade is tempered. Summons the Sword Familiar (Level 2). Suitable for any vocation. You can power up this special sword. Use sword in any floor tile to summon familiar). |
 |
1x |
300 |
Paco's Sword (Level 3) (Atk:49 +50% Holy, Def:39+3 sword fighting +3). Mother's family heirloom. It's sharp blade is tempered. Summons the Sword Familiar (Level 3). Suitable for any vocation. You can power up this special sword. It allows you to use special sword techniques. Use sword in any floor tile to summon familiar). |
 |
1x |
400 |
Paco's Sword (Level MAX) (Atk:62 +50% Death, Def:42+3 sword fighting +8, protection death +8%, powerful mana and life leech). Mother's family heirloom. It is imbued with Dark Power. Summons the Sword Familiar (Level MAX). Use sword in any floor tile to summon familiar). Suitable for any vocation. It allows you to use special sword techniques. - Purchase the Final Weapons of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1200 |
God's Garb (Arm:21, fist fighting +10, club fighting +10, sword fighting +10, axe fighting +10, distance fighting +10, shielding +10, fishing +10, magic level +10, protection physical +7%, energy +7%, earth +7%, fire +7%, life drain +7%, mana drain +7%, ice +7%, holy +7%, death +7%). Strongest of all armor. - Purchase the Final Armor of Rookgaard Tales to ensure the server future for the years to come, Thank You for your support. |
 |
1x |
1200 |